pub struct ZNumber { /* private fields */ }Expand description
Schema for number validation (f64). Created via vld::number().
Use .int() to convert to integer validation (i64).
§Example
use vld::prelude::*;
let schema = vld::number().min(0.0).max(100.0);
let int_schema = vld::number().int().min(0).max(100);Implementations§
Source§impl ZNumber
impl ZNumber
pub fn new() -> ZNumber
Sourcepub fn type_error(self, msg: impl Into<String>) -> ZNumber
pub fn type_error(self, msg: impl Into<String>) -> ZNumber
Set a custom error message for type mismatch (when the input is not a number).
§Example
use vld::prelude::*;
let schema = vld::number().type_error("Must be a number!");
let err = schema.parse(r#""hello""#).unwrap_err();
assert!(err.issues[0].message.contains("Must be a number!"));Sourcepub fn with_messages<F>(self, f: F) -> ZNumber
pub fn with_messages<F>(self, f: F) -> ZNumber
Override error messages in bulk by check key.
The closure receives the check key (e.g. "too_small", "too_big",
"not_positive", "not_finite", "not_multiple_of", "not_safe")
and should return Some(new_message) to replace, or None to keep the original.
§Example
use vld::prelude::*;
let schema = vld::number().min(0.0).max(100.0)
.with_messages(|key| match key {
"too_small" => Some("Must be >= 0".into()),
"too_big" => Some("Must be <= 100".into()),
_ => None,
});Sourcepub fn non_negative(self) -> ZNumber
pub fn non_negative(self) -> ZNumber
Must be non-negative (>= 0).
Sourcepub fn non_positive(self) -> ZNumber
pub fn non_positive(self) -> ZNumber
Must be non-positive (<= 0).
Sourcepub fn multiple_of(self, val: f64) -> ZNumber
pub fn multiple_of(self, val: f64) -> ZNumber
Must be a multiple of the given value.
Trait Implementations§
Source§impl VldSchema for ZNumber
impl VldSchema for ZNumber
Source§fn parse_value(&self, value: &Value) -> Result<f64, VldError>
fn parse_value(&self, value: &Value) -> Result<f64, VldError>
serde_json::Value.Source§fn parse<I>(&self, input: &I) -> Result<Self::Output, VldError>
fn parse<I>(&self, input: &I) -> Result<Self::Output, VldError>
serde_json::Value, etc.)Source§fn optional(self) -> ZOptional<Self>
fn optional(self) -> ZOptional<Self>
None.Source§fn with_default(self, value: Self::Output) -> ZDefault<Self>
fn with_default(self, value: Self::Output) -> ZDefault<Self>
Source§fn refine<F>(self, check: F, message: &str) -> ZRefine<Self, F>
fn refine<F>(self, check: F, message: &str) -> ZRefine<Self, F>
Source§fn transform<F, U>(self, f: F) -> ZTransform<Self, F, U>
fn transform<F, U>(self, f: F) -> ZTransform<Self, F, U>
Source§fn catch(self, fallback: Self::Output) -> ZCatch<Self>
fn catch(self, fallback: Self::Output) -> ZCatch<Self>
Source§fn pipe<S>(self, next: S) -> ZPipe<Self, S>
fn pipe<S>(self, next: S) -> ZPipe<Self, S>
Source§fn describe(self, description: &str) -> ZDescribe<Self>
fn describe(self, description: &str) -> ZDescribe<Self>
Source§fn super_refine<F>(self, check: F) -> ZSuperRefine<Self, F>
fn super_refine<F>(self, check: F) -> ZSuperRefine<Self, F>
Source§fn or<B>(self, other: B) -> ZUnion2<Self, B>where
B: VldSchema,
fn or<B>(self, other: B) -> ZUnion2<Self, B>where
B: VldSchema,
Either<Self::Output, B::Output>.Source§fn and<B>(self, other: B) -> ZIntersection<Self, B>where
B: VldSchema,
fn and<B>(self, other: B) -> ZIntersection<Self, B>where
B: VldSchema,
Auto Trait Implementations§
impl Freeze for ZNumber
impl RefUnwindSafe for ZNumber
impl Send for ZNumber
impl Sync for ZNumber
impl Unpin for ZNumber
impl UnsafeUnpin for ZNumber
impl UnwindSafe for ZNumber
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoCollection<T> for T
impl<T> IntoCollection<T> for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);