pub struct DescriptorSets {
pub device: Arc<VulkanDevice>,
pub desc_props: Arc<DescriptorProps>,
pub desc_pool: Arc<DescriptorPool>,
pub shaders: Arc<DrawShaders>,
/* private fields */
}Expand description
The descriptor set object
Fields§
§device: Arc<VulkanDevice>The associated device
desc_props: Arc<DescriptorProps>The properties of the shader descriptor sets
desc_pool: Arc<DescriptorPool>The pool
shaders: Arc<DrawShaders>The associated shader
Implementations§
Source§impl DescriptorSets
impl DescriptorSets
Sourcepub fn new(
device: Arc<VulkanDevice>,
desc_pool: Arc<DescriptorPool>,
shaders: Arc<DrawShaders>,
desc_props: Arc<DescriptorProps>,
) -> Result<Self, VulkanError>
pub fn new( device: Arc<VulkanDevice>, desc_pool: Arc<DescriptorPool>, shaders: Arc<DrawShaders>, desc_props: Arc<DescriptorProps>, ) -> Result<Self, VulkanError>
Create the DescriptorSetLayout by parsing the shader variable
Sourcepub fn get_descriptor_sets(&self) -> &BTreeMap<u32, VkDescriptorSet>
pub fn get_descriptor_sets(&self) -> &BTreeMap<u32, VkDescriptorSet>
Get the VkDescriptorSetLayout
Sourcepub fn get_descriptor_set_layouts(&self) -> &BTreeMap<u32, DescriptorSetLayout>
pub fn get_descriptor_set_layouts(&self) -> &BTreeMap<u32, DescriptorSetLayout>
Get the descriptor set layouts
Sourcepub fn get(&self, set_number: &u32) -> Option<&VkDescriptorSet>
pub fn get(&self, set_number: &u32) -> Option<&VkDescriptorSet>
Get a VkDescriptorSet by a set number
Trait Implementations§
Source§impl Clone for DescriptorSets
impl Clone for DescriptorSets
Source§impl Debug for DescriptorSets
impl Debug for DescriptorSets
Source§impl Drop for DescriptorSets
impl Drop for DescriptorSets
impl Send for DescriptorSets
impl Sync for DescriptorSets
Auto Trait Implementations§
impl Freeze for DescriptorSets
impl RefUnwindSafe for DescriptorSets
impl Unpin for DescriptorSets
impl UnwindSafe for DescriptorSets
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