Expand description
The pipeline object to wiring up buffers from a mesh, shaders, rendertargets together.
Structs§
- Descriptor
SetLayout - The descriptor set layout object
- Descriptor
Sets - The descriptor set object
- Pipeline
- The core thing of Vulkan: the pipeline. This thing manages the inputs to the shaders, outputs of the shaders, and drawing states, all aspects, everything of a rendering behavior.
- Pipeline
Builder - Build a pipeline step by step
- Write
Descriptor Sets - The
WriteDescriptorSetsis to tell the pipeline how are the data get into the pipeline.
Traits§
- Vertex
Type - The trait that the struct of vertices or instances must implement