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ForceTable

Struct ForceTable 

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pub struct ForceTable { /* private fields */ }
Expand description

One engine’s forced and procedurally assigned cells.

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impl ForceTable

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pub fn force( &mut self, cell: StateCellId, value: FourStateValue, mask: Vec<u64>, restores: bool, site: Site, current: FourStateValue, procedural: bool, ) -> FourStateValue

Forces (procedural: procedurally assigns) the mask bits of cell to those of value (both full-width), on behalf of the statement at site; current is the cell’s value now. Returns the value to write, with Self::set_bypass on.

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pub fn force_row( &mut self, cell: StateCellId, at: u32, value: FourStateValue, mask: Vec<u64>, restores: bool, site: Site, current: FourStateValue, procedural: bool, ) -> FourStateValue

Self::force for the memory row of cell at word offset at.

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pub fn release( &mut self, cell: StateCellId, mask: &[u64], procedural: bool, ) -> Option<FourStateValue>

Releases (procedural: deassigns) the mask bits of cell. Returns the value the cell now reads as when that changes it: a released net (or continuously driven variable) goes back to its driven value, and a variable whose force ends while an assign still holds takes the assigned value. None otherwise: a released or deassigned variable keeps its value, and a cell with nothing to release is untouched.

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pub fn release_row( &mut self, cell: StateCellId, at: u32, mask: &[u64], procedural: bool, ) -> Option<FourStateValue>

Self::release for the memory row of cell at word offset at.

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pub fn site_active(&self, site: Site) -> bool

Whether the force statement at site is still in effect (its driver re-forces the target when an operand changes).

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pub fn set_bypass(&mut self, on: bool)

Turns forcing off (a force writing its own cell) or back on.

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impl Default for ForceTable

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fn default() -> Self

Returns the “default value” for a type. Read more

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