pub struct ForceEvent {
pub cell: StateCellId,
pub release: bool,
pub procedural: bool,
}Expand description
A force, release, procedural assign or deassign, as reported to an
embedder that asked for them (record_force_events): VPI’s
cbForce/cbRelease/cbAssign/cbDeassign (IEEE 1800-2023 38.36.1).
Fields§
§cell: StateCellIdThe forced object’s STATE cell.
release: bool§procedural: boolassign/deassign rather than force/release.
Trait Implementations§
Source§impl Clone for ForceEvent
impl Clone for ForceEvent
impl Copy for ForceEvent
Source§impl Debug for ForceEvent
impl Debug for ForceEvent
impl Eq for ForceEvent
Source§impl PartialEq for ForceEvent
impl PartialEq for ForceEvent
impl StructuralPartialEq for ForceEvent
Auto Trait Implementations§
impl Freeze for ForceEvent
impl RefUnwindSafe for ForceEvent
impl Send for ForceEvent
impl Sync for ForceEvent
impl Unpin for ForceEvent
impl UnsafeUnpin for ForceEvent
impl UnwindSafe for ForceEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.