pub struct Assignment {
pub vars: Vec<BigUint>,
pub states: Vec<Option<BigUint>>,
}Expand description
Concrete values for eval. A None state entry means the state
variable currently holds an X/Z bit.
Fields§
§vars: Vec<BigUint>Random-variable values, indexed by VarId (each below 2^width).
states: Vec<Option<BigUint>>State-variable values, indexed by StateId; None = has X/Z.
Trait Implementations§
Source§impl Clone for Assignment
impl Clone for Assignment
Source§impl Debug for Assignment
impl Debug for Assignment
Source§impl Default for Assignment
impl Default for Assignment
impl Eq for Assignment
Source§impl PartialEq for Assignment
impl PartialEq for Assignment
impl StructuralPartialEq for Assignment
Auto Trait Implementations§
impl Freeze for Assignment
impl RefUnwindSafe for Assignment
impl Send for Assignment
impl Sync for Assignment
impl Unpin for Assignment
impl UnsafeUnpin for Assignment
impl UnwindSafe for Assignment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.