pub struct SimCtx<'a> {
pub world: &'a mut PhysicsWorld,
pub cfg: &'a EngineConfig,
pub map: &'a Option<GameMap>,
pub nav: &'a Option<NavigationSystem>,
pub spatial: &'a mut SpatialGrid,
pub rng: &'a mut Rng,
pub events: &'a mut Vec<CoreEvent>,
pub bodies_to_destroy: &'a mut Vec<RigidBodyHandle>,
}Expand description
Контекст движкового тика, передаваемый игровым callback’ам.
Fields§
§world: &'a mut PhysicsWorld§cfg: &'a EngineConfig§map: &'a Option<GameMap>§spatial: &'a mut SpatialGrid§rng: &'a mut Rng§events: &'a mut Vec<CoreEvent>§bodies_to_destroy: &'a mut Vec<RigidBodyHandle>Auto Trait Implementations§
impl<'a> !RefUnwindSafe for SimCtx<'a>
impl<'a> !UnwindSafe for SimCtx<'a>
impl<'a> Freeze for SimCtx<'a>
impl<'a> Send for SimCtx<'a>
impl<'a> Sync for SimCtx<'a>
impl<'a> Unpin for SimCtx<'a>
impl<'a> UnsafeUnpin for SimCtx<'a>
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