#[non_exhaustive]pub struct GpuImplicitItem {
pub primitives: Vec<ImplicitPrimitive>,
pub blend_mode: ImplicitBlendMode,
pub march_options: GpuImplicitOptions,
pub id: u64,
pub appearance: AppearanceSettings,
pub selected: bool,
}Expand description
One GPU implicit surface draw item submitted via [SceneFrame::gpu_implicit].
Up to 16 ImplicitPrimitive entries are supported per item.
§Example
use viewport_lib::{GpuImplicitItem, GpuImplicitOptions, ImplicitBlendMode, ImplicitPrimitive};
let mut prim = ImplicitPrimitive::zeroed();
prim.kind = 1; // sphere
prim.blend = 0.9;
prim.params = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0]; // center=origin, radius=1
prim.colour = [1.0, 0.5, 0.2, 1.0];
let mut item = GpuImplicitItem::default();
item.primitives = vec![prim];
item.blend_mode = ImplicitBlendMode::SmoothUnion;
item.march_options = GpuImplicitOptions::default();Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.primitives: Vec<ImplicitPrimitive>Primitive descriptors (max 16 entries; excess entries are ignored).
blend_mode: ImplicitBlendModeHow the primitives are combined.
march_options: GpuImplicitOptionsRay-march quality settings.
id: u64Pick ID for unified selection API. 0 = not selectable.
appearance: AppearanceSettingsPer-item appearance overrides (hidden, unlit, opacity, wireframe).
selected: boolIf true, draws an outline ring around the implicit surface.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GpuImplicitItem
impl RefUnwindSafe for GpuImplicitItem
impl Send for GpuImplicitItem
impl Sync for GpuImplicitItem
impl Unpin for GpuImplicitItem
impl UnsafeUnpin for GpuImplicitItem
impl UnwindSafe for GpuImplicitItem
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