#[non_exhaustive]pub struct SurfaceLICItem {
pub mesh_id: MeshId,
pub vector_attribute: String,
pub model: [[f32; 4]; 4],
pub config: SurfaceLICConfig,
pub appearance: AppearanceSettings,
}Expand description
A mesh surface to render with Surface LIC for one frame.
The mesh must have been uploaded via [ViewportGpuResources::upload_mesh_data]
with a VertexVector attribute matching vector_attribute.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.mesh_id: MeshIdID of the mesh to render (obtained from upload_mesh_data).
vector_attribute: StringName of the AttributeData::VertexVector attribute on that mesh.
model: [[f32; 4]; 4]Model matrix (row-major 4x4).
config: SurfaceLICConfigLIC rendering configuration.
appearance: AppearanceSettingsPer-item appearance overrides (hidden, unlit, opacity, wireframe).
Implementations§
Trait Implementations§
Source§impl Clone for SurfaceLICItem
impl Clone for SurfaceLICItem
Source§fn clone(&self) -> SurfaceLICItem
fn clone(&self) -> SurfaceLICItem
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SurfaceLICItem
impl RefUnwindSafe for SurfaceLICItem
impl Send for SurfaceLICItem
impl Sync for SurfaceLICItem
impl Unpin for SurfaceLICItem
impl UnsafeUnpin for SurfaceLICItem
impl UnwindSafe for SurfaceLICItem
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