#[non_exhaustive]pub struct SpriteInstanceSetRefItem {
pub source: SpriteInstanceSetId,
pub settings: ItemSettings,
}Expand description
Per-frame reference to a pre-uploaded sprite instance set (entity sprites).
The sprite definition (texture, blend, size mode, default size) is baked
at upload time. The current implementation uses the same upload-time
instance transforms as SpriteSetRefItem; full per-frame instance
transform override against the stable definition is a planned follow-up.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.source: SpriteInstanceSetIdHandle to GPU buffers produced by
DeviceResources::upload_sprite_instance_set
or begin_upload_sprite_instance_set.
settings: ItemSettingsPer-item render settings.
Implementations§
Source§impl SpriteInstanceSetRefItem
impl SpriteInstanceSetRefItem
Sourcepub fn new(id: SpriteInstanceSetId) -> Self
pub fn new(id: SpriteInstanceSetId) -> Self
Visible reference at the upload-time transform.
Trait Implementations§
Source§impl Clone for SpriteInstanceSetRefItem
impl Clone for SpriteInstanceSetRefItem
Source§fn clone(&self) -> SpriteInstanceSetRefItem
fn clone(&self) -> SpriteInstanceSetRefItem
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SpriteInstanceSetRefItem
impl RefUnwindSafe for SpriteInstanceSetRefItem
impl Send for SpriteInstanceSetRefItem
impl Sync for SpriteInstanceSetRefItem
impl Unpin for SpriteInstanceSetRefItem
impl UnsafeUnpin for SpriteInstanceSetRefItem
impl UnwindSafe for SpriteInstanceSetRefItem
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