#[non_exhaustive]pub struct ItemSettings {
pub hidden: bool,
pub unlit: bool,
pub opacity: f32,
pub wireframe: bool,
pub pick_id: PickId,
pub selected: bool,
pub cast_shadows: bool,
pub receive_shadows: bool,
}Expand description
Per-item render settings: visibility, appearance overrides, pick identity, and selection state.
Replaces the former AppearanceSettings struct and absorbs the pick_id and selected
fields that previously appeared at the top level of each item type.
Always use Default::default() as the base, then set individual fields:
let mut s = ItemSettings::default();
s.hidden = true;Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.Hide the object entirely. Default false.
unlit: boolSkip all lighting calculations and output raw colour. Default false.
opacity: f32Global opacity multiplier. 1.0 = fully opaque, 0.0 = fully transparent. Default 1.0.
wireframe: boolRender as wireframe regardless of the global wireframe flag. Default false. Extended conceptually to non-mesh
objects to render their sub-objects as meshes, e.g., a VolumeItem has its voxels as wireframe boxes.
pick_id: PickIdGPU pick identifier. PickId::NONE = not pickable. Default PickId::NONE.
selected: boolWhether the item is currently selected. Default false.
cast_shadows: boolWhether this item casts shadows in the shadow map pass. Default true.
Set to false for items that should be visible but should not contribute
to the shadow map (HUD-style overlays, debug helpers, light source
indicators). Honoured by mesh-family items; non-mesh items currently do
not participate in the shadow pass and treat this flag as a no-op.
receive_shadows: boolWhether this item samples the shadow map when shaded. Default true.
Set to false to render the item as if no shadow caster occludes it.
Useful for items that should remain fully lit regardless of the scene’s
shadow casters (debug visualisations, glowing markers). Honoured by
mesh-family items; non-mesh items currently do not sample shadow maps and
treat this flag as a no-op.
Trait Implementations§
Source§impl Clone for ItemSettings
impl Clone for ItemSettings
Source§fn clone(&self) -> ItemSettings
fn clone(&self) -> ItemSettings
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for ItemSettings
Source§impl Debug for ItemSettings
impl Debug for ItemSettings
Source§impl Default for ItemSettings
impl Default for ItemSettings
Source§impl<'de> Deserialize<'de> for ItemSettings
impl<'de> Deserialize<'de> for ItemSettings
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for ItemSettings
impl PartialEq for ItemSettings
Source§fn eq(&self, other: &ItemSettings) -> bool
fn eq(&self, other: &ItemSettings) -> bool
self and other values to be equal, and is used by ==.Source§impl Serialize for ItemSettings
impl Serialize for ItemSettings
impl StructuralPartialEq for ItemSettings
Auto Trait Implementations§
impl Freeze for ItemSettings
impl RefUnwindSafe for ItemSettings
impl Send for ItemSettings
impl Sync for ItemSettings
impl Unpin for ItemSettings
impl UnsafeUnpin for ItemSettings
impl UnwindSafe for ItemSettings
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