pub struct GpuMarchingCubesJob {
pub volume_id: McVolumeId,
pub isovalue: f32,
pub material: Material,
pub settings: ItemSettings,
pub cpu_data: Option<Arc<VolumeData>>,
}Expand description
One GPU marching cubes draw job submitted per frame.
The volume referenced by volume_id is triangulated on the GPU at isovalue
and drawn with material. No CPU readback occurs; the vertex count is
determined by an indirect draw call.
Fields§
§volume_id: McVolumeIdVolume to triangulate (must remain alive).
isovalue: f32Isovalue at which to extract the surface.
material: MaterialSurface material (colour + roughness).
settings: ItemSettingsPer-item render settings (visibility, appearance, pick identity, selection state).
cpu_data: Option<Arc<VolumeData>>CPU-side volume data for pick() and pick_rect().
When set, the CPU picker ray-marches the actual scalar field and detects
isovalue crossings rather than falling back to the volume AABB. None
means the item is not reachable by the CPU picking path.
Auto Trait Implementations§
impl Freeze for GpuMarchingCubesJob
impl RefUnwindSafe for GpuMarchingCubesJob
impl Send for GpuMarchingCubesJob
impl Sync for GpuMarchingCubesJob
impl Unpin for GpuMarchingCubesJob
impl UnsafeUnpin for GpuMarchingCubesJob
impl UnwindSafe for GpuMarchingCubesJob
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