#[non_exhaustive]pub struct EffectsFrame {
pub lighting: LightingSettings,
pub clip_planes: Vec<ClipPlane>,
pub cap_fill_enabled: bool,
pub post_process: PostProcessSettings,
pub compute_filter_items: Vec<ComputeFilterItem>,
pub clip_volume: ClipVolume,
}Expand description
Global rendering effects and modifiers for one frame.
Groups lighting, clipping, post-processing, compute filtering, and clip volumes — effects that apply globally across the scene rather than to individual objects.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.lighting: LightingSettingsPer-frame lighting configuration.
clip_planes: Vec<ClipPlane>Active section-view clip planes. Max 6. Default: empty (no clipping).
cap_fill_enabled: boolWhether to render filled caps at clip plane cross-sections. Default: true.
post_process: PostProcessSettingsOptional post-processing settings. Default: disabled.
compute_filter_items: Vec<ComputeFilterItem>GPU compute filter items dispatched before the render pass.
clip_volume: ClipVolumeOptional volumetric clip region. Default: ClipVolume::None (zero overhead).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for EffectsFrame
impl RefUnwindSafe for EffectsFrame
impl Send for EffectsFrame
impl Sync for EffectsFrame
impl Unpin for EffectsFrame
impl UnsafeUnpin for EffectsFrame
impl UnwindSafe for EffectsFrame
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