pub struct GroundPlane {
pub mode: GroundPlaneMode,
pub height: f32,
pub colour: [f32; 4],
pub tile_size: f32,
pub shadow_colour: [f32; 4],
pub shadow_opacity: f32,
}Expand description
Ground plane configuration for the viewport.
Renders a large horizontal plane at a configurable world-space Z height. Provides spatial grounding without explicit scene geometry.
Fields§
§mode: GroundPlaneModeRendering mode. Default: None (plane not drawn).
height: f32World-space Z coordinate of the ground plane. Default: 0.0.
colour: [f32; 4]Ground colour for Tile and SolidColour modes. Default: [0.3, 0.3, 0.3, 1.0].
tile_size: f32Checker tile size in world units (Tile mode). Default: 1.0.
shadow_colour: [f32; 4]Shadow tint colour (ShadowOnly mode). Default: [0.0, 0.0, 0.0, 1.0].
shadow_opacity: f32Maximum shadow opacity (ShadowOnly mode). 0.0 = transparent, 1.0 = fully opaque. Default: 0.5.
Trait Implementations§
Source§impl Clone for GroundPlane
impl Clone for GroundPlane
Source§fn clone(&self) -> GroundPlane
fn clone(&self) -> GroundPlane
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GroundPlane
impl Debug for GroundPlane
Auto Trait Implementations§
impl Freeze for GroundPlane
impl RefUnwindSafe for GroundPlane
impl Send for GroundPlane
impl Sync for GroundPlane
impl Unpin for GroundPlane
impl UnsafeUnpin for GroundPlane
impl UnwindSafe for GroundPlane
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