pub struct PhysicsBody {
pub node_id: NodeId,
pub velocity: Vec3,
pub gravity_scale: f32,
pub restitution: f32,
pub bounds: Option<Aabb>,
}Expand description
A single physics body managed by PhysicsLitePlugin.
Fields§
§node_id: NodeIdScene node this body drives.
velocity: Vec3Linear velocity in world space (m/s).
gravity_scale: f32Multiplier on the plugin’s global gravity vector.
restitution: f32Bounce restitution coefficient (0 = no bounce, 1 = perfectly elastic).
bounds: Option<Aabb>Optional world-space bounding box. The body reflects off the faces of
this box and a ContactEvent is emitted on each bounce.
Implementations§
Source§impl PhysicsBody
impl PhysicsBody
Sourcepub fn new(node_id: NodeId) -> Self
pub fn new(node_id: NodeId) -> Self
Create a body at rest with default gravity scale and restitution.
Sourcepub fn with_velocity(self, v: Vec3) -> Self
pub fn with_velocity(self, v: Vec3) -> Self
Set the initial velocity.
Sourcepub fn with_gravity_scale(self, s: f32) -> Self
pub fn with_gravity_scale(self, s: f32) -> Self
Set the gravity scale.
Sourcepub fn with_restitution(self, r: f32) -> Self
pub fn with_restitution(self, r: f32) -> Self
Set the restitution coefficient.
Sourcepub fn with_bounds(self, bounds: Aabb) -> Self
pub fn with_bounds(self, bounds: Aabb) -> Self
Constrain the body inside a world-space bounding box.
Trait Implementations§
Source§impl Clone for PhysicsBody
impl Clone for PhysicsBody
Source§fn clone(&self) -> PhysicsBody
fn clone(&self) -> PhysicsBody
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for PhysicsBody
impl RefUnwindSafe for PhysicsBody
impl Send for PhysicsBody
impl Sync for PhysicsBody
impl Unpin for PhysicsBody
impl UnsafeUnpin for PhysicsBody
impl UnwindSafe for PhysicsBody
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T: ?Sized,
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