pub struct Skeleton { /* private fields */ }Expand description
A joint hierarchy with bind-pose inverse matrices.
Joints must be stored in topological order: each joint’s parent index is less than its own. This is the standard glTF/FBX convention and allows forward kinematics in a single forward pass.
Implementations§
Source§impl Skeleton
impl Skeleton
Sourcepub fn new(joints: Vec<Joint>) -> Self
pub fn new(joints: Vec<Joint>) -> Self
Create a skeleton from a list of joints in topological order.
Panics in debug builds if any parent index is >= the joint’s own index
or if joints.len() > MAX_JOINTS.
Sourcepub fn joint_count(&self) -> usize
pub fn joint_count(&self) -> usize
Number of joints.
Sourcepub fn find_joint(&self, name: &str) -> Option<usize>
pub fn find_joint(&self, name: &str) -> Option<usize>
Find a joint by name. Returns the first match or None.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Skeleton
impl RefUnwindSafe for Skeleton
impl Send for Skeleton
impl Sync for Skeleton
impl Unpin for Skeleton
impl UnsafeUnpin for Skeleton
impl UnwindSafe for Skeleton
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