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InputSystem

Struct InputSystem 

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pub struct InputSystem { /* private fields */ }
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Central input system that evaluates action queries against the current binding table and input mode.

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impl InputSystem

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pub fn new() -> Self

Create a new input system with default bindings in Normal mode.

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pub fn mode(&self) -> InputMode

Current input mode.

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pub fn set_mode(&mut self, mode: InputMode)

Set the input mode.

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pub fn query(&self, action: Action, input: &FrameInput) -> ActionState

Query whether an action is active this frame.

Iterates bindings matching the action and current mode, evaluates each trigger against the frame input. First match wins.

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pub fn bindings(&self) -> &[Binding]

Access the current binding table.

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pub fn set_bindings(&mut self, bindings: Vec<Binding>)

Replace the binding table.

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impl Default for InputSystem

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fn default() -> Self

Returns the “default value” for a type. Read more

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