pub struct FrameInput {
pub keys_pressed: HashSet<KeyCode>,
pub keys_held: HashSet<KeyCode>,
pub modifiers: Modifiers,
pub drag_started: HashSet<MouseButton>,
pub dragging: HashSet<MouseButton>,
pub drag_delta: Vec2,
pub scroll_delta: f32,
pub clicked: HashSet<MouseButton>,
pub pointer_delta: Vec2,
pub hovered: bool,
pub ctrl_scroll_orbit_delta: Vec2,
pub shift_scroll_pan_delta: Vec2,
}Expand description
Per-frame input snapshot populated by the egui adapter.
This is framework-agnostic - the egui-specific translation happens in the host application’s viewport adapter.
Fields§
§keys_pressed: HashSet<KeyCode>Keys pressed this frame (rising edge).
keys_held: HashSet<KeyCode>Keys held this frame.
modifiers: ModifiersCurrent modifier state.
drag_started: HashSet<MouseButton>Mouse buttons that started a drag this frame.
dragging: HashSet<MouseButton>Mouse buttons currently being dragged.
drag_delta: Vec2Accumulated drag delta this frame (pixels).
scroll_delta: f32Scroll delta this frame (positive = up/zoom-in).
clicked: HashSet<MouseButton>Mouse buttons clicked this frame (press + release without drag).
pointer_delta: Vec2Raw pointer movement delta this frame (pixels), regardless of button state. Used for manipulation modes where mouse movement alone drives transforms.
hovered: boolWhether the input area (viewport) is hovered.
ctrl_scroll_orbit_delta: Vec2Ctrl+scroll orbit delta in logical pixels (x = yaw, y = pitch). Read from raw MouseWheel events to preserve 2D direction — smooth_scroll_delta loses directional data when modifiers are held.
shift_scroll_pan_delta: Vec2Shift+scroll pan delta in logical pixels (x = right, y = up). Read from raw MouseWheel events for the same reason as ctrl_scroll_orbit_delta.
Trait Implementations§
Source§impl Clone for FrameInput
impl Clone for FrameInput
Source§fn clone(&self) -> FrameInput
fn clone(&self) -> FrameInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for FrameInput
impl Debug for FrameInput
Auto Trait Implementations§
impl Freeze for FrameInput
impl RefUnwindSafe for FrameInput
impl Send for FrameInput
impl Sync for FrameInput
impl Unpin for FrameInput
impl UnsafeUnpin for FrameInput
impl UnwindSafe for FrameInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self to the equivalent element of its superset.