pub struct GameServerList {
pub servers: Vec<GameServer>,
}
Fields§
§servers: Vec<GameServer>
List of all servers registered to this serverbrowser
Trait Implementations§
Source§impl Clone for GameServerList
impl Clone for GameServerList
Source§fn clone(&self) -> GameServerList
fn clone(&self) -> GameServerList
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameServerList
impl Debug for GameServerList
Source§impl<'de> Deserialize<'de> for GameServerList
impl<'de> Deserialize<'de> for GameServerList
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for GameServerList
impl PartialEq for GameServerList
Source§impl Serialize for GameServerList
impl Serialize for GameServerList
impl Eq for GameServerList
impl StructuralPartialEq for GameServerList
Auto Trait Implementations§
impl Freeze for GameServerList
impl RefUnwindSafe for GameServerList
impl Send for GameServerList
impl Sync for GameServerList
impl Unpin for GameServerList
impl UnwindSafe for GameServerList
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more