Struct vello::RendererOptions

source ·
pub struct RendererOptions {
    pub surface_format: Option<TextureFormat>,
    pub use_cpu: bool,
    pub antialiasing_support: AaSupport,
    pub num_init_threads: Option<NonZeroUsize>,
}

Fields§

§surface_format: Option<TextureFormat>

The format of the texture used for surfaces with this renderer/device If None, the renderer cannot be used with surfaces

§use_cpu: bool

If true, run all stages up to fine rasterization on the CPU.

§antialiasing_support: AaSupport

Represents the enabled set of AA configurations. This will be used to determine which pipeline permutations should be compiled at startup.

§num_init_threads: Option<NonZeroUsize>

How many threads to use for initialisation of shaders.

Use Some(1) to use a single thread. This is recommended when on macOS (see https://github.com/bevyengine/bevy/pull/10812#discussion_r1496138004)

Set to None to use a heuristic which will use many but not all threads

Has no effect on WebAssembly

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