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WeakShader

Struct WeakShader 

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pub struct WeakShader(/* private fields */);

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impl WeakShader

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pub unsafe fn unwrap(self) -> Shader

Take the raw ffi type. Must manually free memory by calling the proper unload function

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impl WeakShader

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pub fn to_raw(self) -> Shader

returns the unwrapped raylib-sys object

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pub unsafe fn from_raw(raw: Shader) -> WeakShader

converts raylib-sys object to a “safe” version. Make sure to call this function from the thread the resource was created.

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impl AsMut<Shader> for WeakShader

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fn as_mut(&mut self) -> &mut Shader

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<Shader> for WeakShader

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fn as_ref(&self) -> &Shader

Converts this type into a shared reference of the (usually inferred) input type.
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impl Debug for WeakShader

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for WeakShader

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type Target = Shader

The resulting type after dereferencing.
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fn deref(&self) -> &<WeakShader as Deref>::Target

Dereferences the value.
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impl DerefMut for WeakShader

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fn deref_mut(&mut self) -> &mut <WeakShader as Deref>::Target

Mutably dereferences the value.
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impl Drop for WeakShader

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl RaylibShader for WeakShader

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fn locs(&self) -> &[i32]

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fn locs_mut(&mut self) -> &mut [i32]

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fn get_shader_location(&self, uniform_name: &str) -> i32

Gets shader uniform location by name.
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fn get_shader_location_attribute(&self, attribute_name: &str) -> i32

Gets shader attribute location by name.
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fn set_shader_value<S>(&mut self, uniform_loc: i32, value: S)
where S: ShaderV,

Sets shader uniform value
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fn set_shader_value_v<S>(&mut self, uniform_loc: i32, value: &[S])
where S: ShaderV,

et shader uniform value vector
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fn set_shader_value_matrix(&mut self, uniform_loc: i32, mat: Matrix)

Sets shader uniform value (matrix 4x4).
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fn set_shader_value_texture( &mut self, uniform_loc: i32, texture: impl AsRef<Texture>, )

Sets shader uniform value (matrix 4x4).

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.