SceneKind

Enum SceneKind 

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pub enum SceneKind {
Show 19 variants Splash, Intro, SelectSession, SelectStory, SelectLevel, Instructions, Settings, Menu, Avatar, Shop, Rewards, LeaderBoard, Game, Interstitial, Cinematic, Results, Exit, Test, Custom { value: u32, },
}
Expand description

Default Scene types.

A basic game can be made using these defaults. Can be extended with Custom by using concrete project values.

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Splash

Splash screen scene

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Intro

Intro screen scene

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SelectSession

SelectSession screen scene

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SelectStory

SelectStory screen scene

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SelectLevel

SelectLevel screen scene

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Instructions

Instructions screen scene

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Settings

Settings screen scene

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Menu

Menu screen scene

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Avatar

Avatar screen scene

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Shop

Shop screen scene

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Rewards

Rewards screen scene

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LeaderBoard

LeaderBoard screen scene

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Game

Game screen scene

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Interstitial

Interstitial screen scene

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Cinematic

Cinematic screen scene

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Results

Results screen scene

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Exit

Exit screen scene

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Test

Recommended to be used as a testing sandbox to test new entities etc.

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Custom

Allows SceneKind to be extended (e.g. for using project specific enumerated scene types).

Fields

§value: u32

Custom value

Trait Implementations§

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impl Clone for SceneKind

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fn clone(&self) -> SceneKind

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SceneKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for SceneKind

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fn eq(&self, other: &SceneKind) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SceneKind

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impl Eq for SceneKind

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impl StructuralPartialEq for SceneKind

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<Fr, To> IntoColor<To> for Fr
where To: FromColor<Fr>,

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fn into_color(self) -> To

Convert into color
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.