JoypadTouch

Enum JoypadTouch 

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pub enum JoypadTouch {
    Disabled,
    Dpad,
    Joystick {
        distance: i32,
    },
    Swipe {
        speed: i32,
    },
}
Expand description

Representing the touch input modes for a Touchscreen Joypad for use in the Joypad virtual controller.

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Disabled

Touch input is disabled for joypad. The default. It is advised that JoypadTouch be set in Factory based on device interrogation.

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Dpad

The screen is split into five fixed position regions corresponding to directions, only one can be down at a time. A single fire button (primary) is located in the center.

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Joystick

A self centering joystick represented by a constant drag / touch. A drag can begin anywhere. Distance sets the minimum vector length that determines movement. 20 pixels is the default. If the horizontal drag vector is > distance then left or right is down. If the vertical drag vector is > distance then up or down is down. Any tap of less than 200ms triggers primary down.

Fields

§distance: i32

Distance value

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Swipe

A swipe can begin anywhere. Speed sets the minimum vector length (pixels per second) that determines movement. 100 pixels is the default. If the horizontal swipe vector is > speed then left or right is down. If the vertical swipe vector is > speed then up or down is down. Any tap of less than 200ms triggers primary down.

Fields

§speed: i32

Swipe speed value

Trait Implementations§

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impl Clone for JoypadTouch

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fn clone(&self) -> JoypadTouch

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for JoypadTouch

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for JoypadTouch

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fn eq(&self, other: &JoypadTouch) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for JoypadTouch

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impl Eq for JoypadTouch

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impl StructuralPartialEq for JoypadTouch

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<Fr, To> IntoColor<To> for Fr
where To: FromColor<Fr>,

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fn into_color(self) -> To

Convert into color
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.