Vector2D

Struct Vector2D 

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#[repr(C)]
pub struct Vector2D<T> { pub x: T, pub y: T, }
Expand description

A 2d Vector tagged with a unit.

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§x: T

The x (traditionally, horizontal) coordinate.

§y: T

The y (traditionally, vertical) coordinate.

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impl<T> Vector2D<T>

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pub const fn new(x: T, y: T) -> Self

Constructor taking scalar values directly.

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pub fn splat(v: T) -> Self
where T: Clone,

Constructor setting all components to the same value.

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pub fn abs(self) -> Self
where T: Signed,

Computes the vector with absolute values of each component.

§Example
enum U {}

assert_eq!(Vector2D::new(-1, 2).abs(), Vector2D::new(1, 2));

let vec = Vector2D::new(f32::NAN, -f32::MAX).abs();
assert!(vec.x.is_nan());
assert_eq!(vec.y, f32::MAX);
§Panics

The behavior for each component follows the scalar type’s implementation of num_traits::Signed::abs.

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pub fn dot(self, other: Self) -> T
where T: Add<Output = T> + Mul<Output = T>,

Dot product.

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pub fn cross(self, other: Self) -> T
where T: Sub<Output = T> + Mul<Output = T>,

Returns the norm of the cross product [self.x, self.y, 0] x [other.x, other.y, 0].

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pub fn component_mul(self, other: Self) -> Self
where T: Mul<Output = T>,

Returns the component-wise multiplication of the two vectors.

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pub fn component_div(self, other: Self) -> Self
where T: Div<Output = T>,

Returns the component-wise division of the two vectors.

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impl<T: Copy> Vector2D<T>

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pub fn yx(self) -> Self

Swap x and y.

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pub fn to_untyped(self) -> Vector2D<T>

Drop the units, preserving only the numeric value.

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pub fn to_array(self) -> [T; 2]

Cast into an array with x and y.

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pub fn to_tuple(self) -> (T, T)

Cast into a tuple with x and y.

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impl<T> Vector2D<T>
where T: Copy + Mul<T, Output = T> + Add<T, Output = T>,

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pub fn square_length(self) -> T

Returns the vector’s length squared.

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pub fn project_onto_vector(self, onto: Self) -> Self
where T: Sub<T, Output = T> + Div<T, Output = T>,

Returns this vector projected onto another one.

Projecting onto a nil vector will cause a division by zero.

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impl<T: Float> Vector2D<T>

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pub fn length(self) -> T

Returns the vector length.

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pub fn normalize(self) -> Self

Returns the vector with length of one unit.

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pub fn try_normalize(self) -> Option<Self>

Returns the vector with length of one unit.

Unlike Vector2D::normalize, this returns None in the case that the length of the vector is zero.

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pub fn robust_normalize(self) -> Self

Return the normalized vector even if the length is larger than the max value of Float.

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pub fn with_max_length(self, max_length: T) -> Self

Return this vector capped to a maximum length.

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pub fn with_min_length(self, min_length: T) -> Self

Return this vector with a minimum length applied.

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pub fn clamp_length(self, min: T, max: T) -> Self

Return this vector with minimum and maximum lengths applied.

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pub fn is_finite(self) -> bool

Returns true if all members are finite.

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impl<T: NumCast + Copy> Vector2D<T>

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pub fn cast<NewT: NumCast>(self) -> Vector2D<NewT>

Cast from one numeric representation to another, preserving the units.

When casting from floating vector to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

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pub fn try_cast<NewT: NumCast>(self) -> Option<Vector2D<NewT>>

Fallible cast from one numeric representation to another, preserving the units.

When casting from floating vector to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

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pub fn to_f32(self) -> Vector2D<f32>

Cast into an f32 vector.

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pub fn to_f64(self) -> Vector2D<f64>

Cast into an f64 vector.

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pub fn to_usize(self) -> Vector2D<usize>

Cast into an usize vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

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pub fn to_u32(self) -> Vector2D<u32>

Cast into an u32 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

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pub fn to_i32(self) -> Vector2D<i32>

Cast into an i32 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

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pub fn to_i64(self) -> Vector2D<i64>

Cast into an i64 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

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impl<T: Add + Copy> Add<&Vector2D<T>> for Vector2D<T>

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type Output = Vector2D<<T as Add>::Output>

The resulting type after applying the + operator.
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fn add(self, other: &Self) -> Self::Output

Performs the + operation. Read more
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impl<T: Add> Add for Vector2D<T>

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type Output = Vector2D<<T as Add>::Output>

The resulting type after applying the + operator.
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fn add(self, other: Self) -> Self::Output

Performs the + operation. Read more
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impl<T: Copy + Add<T, Output = T>> AddAssign for Vector2D<T>

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fn add_assign(&mut self, other: Self)

Performs the += operation. Read more
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impl<T: Clone> Clone for Vector2D<T>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for Vector2D<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Default> Default for Vector2D<T>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<T: Copy + Div> Div<T> for Vector2D<T>

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type Output = Vector2D<<T as Div>::Output>

The resulting type after applying the / operator.
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fn div(self, scale: T) -> Self::Output

Performs the / operation. Read more
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impl<T: Copy + Div<T, Output = T>> DivAssign<T> for Vector2D<T>

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fn div_assign(&mut self, scale: T)

Performs the /= operation. Read more
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impl<T> From<[T; 2]> for Vector2D<T>

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fn from([x, y]: [T; 2]) -> Self

Converts to this type from the input type.
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impl<T> From<(T, T)> for Vector2D<T>

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fn from(tuple: (T, T)) -> Self

Converts to this type from the input type.
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impl<T: Hash> Hash for Vector2D<T>

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fn hash<H: Hasher>(&self, h: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T> Into<[T; 2]> for Vector2D<T>

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fn into(self) -> [T; 2]

Converts this type into the (usually inferred) input type.
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impl<T> Into<(T, T)> for Vector2D<T>

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fn into(self) -> (T, T)

Converts this type into the (usually inferred) input type.
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impl<T: Copy + Mul> Mul<T> for Vector2D<T>

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type Output = Vector2D<<T as Mul>::Output>

The resulting type after applying the * operator.
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fn mul(self, scale: T) -> Self::Output

Performs the * operation. Read more
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impl<T: Copy + Mul<T, Output = T>> MulAssign<T> for Vector2D<T>

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fn mul_assign(&mut self, scale: T)

Performs the *= operation. Read more
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impl<T: Neg> Neg for Vector2D<T>

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type Output = Vector2D<<T as Neg>::Output>

The resulting type after applying the - operator.
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fn neg(self) -> Self::Output

Performs the unary - operation. Read more
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impl<T: PartialEq> PartialEq for Vector2D<T>

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T: Sub> Sub for Vector2D<T>

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type Output = Vector2D<<T as Sub>::Output>

The resulting type after applying the - operator.
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fn sub(self, other: Self) -> Self::Output

Performs the - operation. Read more
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impl<T: Copy + Sub<T, Output = T>> SubAssign for Vector2D<T>

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fn sub_assign(&mut self, other: Self)

Performs the -= operation. Read more
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impl<T: Copy> Copy for Vector2D<T>

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impl<T: Eq> Eq for Vector2D<T>

Auto Trait Implementations§

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impl<T> Freeze for Vector2D<T>
where T: Freeze,

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impl<T> RefUnwindSafe for Vector2D<T>
where T: RefUnwindSafe,

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impl<T> Send for Vector2D<T>
where T: Send,

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impl<T> Sync for Vector2D<T>
where T: Sync,

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impl<T> Unpin for Vector2D<T>
where T: Unpin,

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impl<T> UnwindSafe for Vector2D<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<Fr, To> IntoColor<To> for Fr
where To: FromColor<Fr>,

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fn into_color(self) -> To

Convert into color
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.