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Color

Struct Color 

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#[repr(C)]
pub struct Color { pub red: f32, pub green: f32, pub blue: f32, pub alpha: f32, }
Expand description

Basic color representation

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§red: f32

Red component

§green: f32

Green component

§blue: f32

Blue component

§alpha: f32

Alpha component

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impl Color

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pub fn new(red: f32, green: f32, blue: f32, alpha: f32) -> Self

Create color with floating point components

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pub fn rgb(red: u8, green: u8, blue: u8) -> Self

Create solid color with byte components

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pub fn rgba(red: u8, green: u8, blue: u8, alpha: u8) -> Self

Create color with byte components

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pub fn hsl(hue: f32, saturation: f32, lightness: f32) -> Self

Create solid color with using hsl color space

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pub fn hsla(hue: f32, saturation: f32, lightness: f32, alpha: f32) -> Self

Create solid color with using hsl color space and alpha component

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pub fn hsv(hue: f32, saturation: f32, value: f32) -> Self

Create solid color with using hsv color space

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pub fn hsva(hue: f32, saturation: f32, value: f32, alpha: f32) -> Self

Create solid color with using hsv color space and alpha component

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pub fn cmyk(cyan: f32, magenta: f32, yellow: f32, key: f32) -> Self

Create solid color with using cmyk color space

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pub fn cmyka(cyan: f32, magenta: f32, yellow: f32, key: f32, alpha: f32) -> Self

Create solid color with using cmyk color space and alpha component

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pub fn cmy(cyan: f32, magenta: f32, yellow: f32) -> Self

Create solid color with using cmy color space

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pub fn cmya(cyan: f32, magenta: f32, yellow: f32, alpha: f32) -> Self

Create solid color with using cmy color space and alpha component

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pub fn RGB(red: u8, green: u8, blue: u8) -> Self

👎Deprecated

Create solid color with using rgb color space

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pub fn RGBA(red: u8, green: u8, blue: u8, alpha: u8) -> Self

👎Deprecated

Create solid color with using lab rgb space and alpha component

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pub fn HSL(hue: f32, saturation: f32, lightness: f32) -> Self

👎Deprecated

Create solid color with using hsl color space

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pub fn HSV(hue: f32, saturation: f32, value: f32) -> Self

👎Deprecated

Create solid color with using hsv color space

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pub fn CMYK(cyan: f32, magenta: f32, yellow: f32, key: f32) -> Self

👎Deprecated

Create solid color with using cmyk color space

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pub fn CMY(cyan: f32, magenta: f32, yellow: f32) -> Self

👎Deprecated

Create solid color with using cmy color space

Trait Implementations§

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impl Clone for Color

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fn clone(&self) -> Color

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl ColorTransition for Color

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impl Copy for Color

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impl Debug for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Color

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Display for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Alpha<RgbColor>> for Color

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fn from(from_color_with_alpha: Alpha<RgbColor>) -> Self

Converts to this type from the input type.
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impl From<CmyColor> for Color

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fn from(_: CmyColor) -> Self

Converts to this type from the input type.
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impl From<CmykColor> for Color

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fn from(cmyk: CmykColor) -> Self

Converts to this type from the input type.
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impl From<Color> for CmyColor

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fn from(_: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for CmykColor

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fn from(rgb: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for HslColor

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fn from(rgb: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for HsvColor

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fn from(rgb: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for RgbColor

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fn from(c: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for RgbaColor

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fn from(color: Color) -> Self

Converts to this type from the input type.
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impl From<HslColor> for Color

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fn from(hsl: HslColor) -> Self

Converts to this type from the input type.
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impl From<HsvColor> for Color

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fn from(hsv: HsvColor) -> Self

Converts to this type from the input type.
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impl From<RgbColor> for Color

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fn from(c: RgbColor) -> Self

Converts to this type from the input type.
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impl From<RgbaColor> for Color

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fn from(rgba: RgbaColor) -> Self

Converts to this type from the input type.
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impl GetAlpha<Color> for Color

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fn get_alpha(&self) -> f32

Retrieve the alpha component
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fn get_opacity(&self) -> f32

Retrieve the alpha component as opacity
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fn get_transparency(&self) -> f32

Retrieve the alpha component as transparency
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impl HasAlpha<Color> for Color

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fn get_color(&self) -> Self

Retrieve the color component
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fn set_color(&mut self, color: Self) -> &Self

Set the color component
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fn split(&self) -> (Self, f32)

Retrieve the color and aplha components
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impl NonRadialSpace for Color

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impl NonSaturationSpace for Color

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impl PartialEq for Color

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fn eq(&self, other: &Color) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Round for Color

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fn round(self) -> Self

Create color with rounded values
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impl SetAlpha<Color> for Color

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fn set_alpha(&mut self, alpha: f32) -> &Self

Set the alpha component
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fn set_opacity(&mut self, opacity: f32) -> &Self

Set the alpha component as opacity
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fn set_transparency(&mut self, transparency: f32) -> &Self

Set the alpha component as transparency
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impl StructuralPartialEq for Color

Auto Trait Implementations§

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impl Freeze for Color

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impl RefUnwindSafe for Color

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impl Send for Color

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impl Sync for Color

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impl Unpin for Color

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impl UnsafeUnpin for Color

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impl UnwindSafe for Color

Blanket Implementations§

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impl<C> Adjust for C

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impl<C> AdjustHue for C
where C: Clone + GetHue + SetHue,

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fn adjust_hue(self, delta: f32) -> C

Adjust hue component of color with delta
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fn complement(self) -> Self

Rotate hue component with 180 degrees
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<Fr, To> FromColor<Fr> for To
where To: From<Color>, Fr: Into<Color>,

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fn from_color(from_color: Fr) -> To

Convert from color
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impl<C> GetHue for C
where C: NonRadialSpace,

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fn get_hue(self) -> f32

Retrieve hue component
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impl<C> GetRadialSaturation for C

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fn get_hsl_saturation(self) -> f32

Retrieve hsl saturation
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fn get_hsv_saturation(self) -> f32

Set hsv saturation
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impl<C> Grayscale for C
where C: Saturate,

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fn grayscale(self) -> Self

Desaturate the color to grayscale
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<Fr, To> IntoColor<To> for Fr
where To: FromColor<Fr>,

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fn into_color(self) -> To

Convert into color
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impl<C> Invert for C
where C: ColorTransition,

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fn invert(self) -> C

Invert color
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impl<C> Lighten for C

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fn lighten(self, delta: f32) -> C

Lighten the color with delta
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fn darken(self, delta: f32) -> Self

Darken the color with delta
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impl<C> Saturate for C

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fn saturate(self, delta: f32) -> C

Saturate the color with delta
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fn desaturate(self, delta: f32) -> Self

Desaturate the color with delta
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impl<C> SetHue for C
where C: NonRadialSpace,

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fn set_hue(&mut self, hue: f32) -> C

Set the hue component
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impl<C> SetRadialSaturation for C

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fn set_hsl_saturation(&mut self, saturation: f32) -> C

Retrieve hsl saturation
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fn set_hsv_saturation(&mut self, saturation: f32) -> C

Set hsv saturation
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impl<C> ToHexString for C
where C: Into<RgbColor> + Clone,

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fn to_hex_string(&self) -> String

Represents a color as a hexadecimal string
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.