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pub struct PointerEvent {
    pub view_x: f32,
    pub view_y: f32,
    pub hit: Option<Sprite>,
    pub source: Option<EventSource>,
    pub id: i32,
    pub stopped: bool,
}
Expand description

Represents an event coming from a pointing device, such as a mouse or finger.

NOTE: For performance reasons, PointerEvent instances are reused. Use clone() to retain a reference to an event.

Fields

view_x: f32

The X position of the pointing device, in view (stage) coordinates.

view_y: f32

The Y position of the pointing device, in view (stage) coordinates.

hit: Option<Sprite>

The deepest sprite lying under the pointer that caused the event, if any. The hit sprite does not necessarily have a pointer event listener connected to it. This event starts at the hit sprite, and propagates upwards to its parents.

source: Option<EventSource>

The source that this event originated from. This can be used to determine if the event came from a mouse or a touch.

id: i32

An incrementing ID unique to every dispatched pointer event.

stopped: bool

Implementations

Prevents this PointerEvent from propagating up to parent sprites and the top-level Pointer signal. Other listeners for this event on the current sprite will still fire.

Trait Implementations

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Auto Trait Implementations

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