Expand description
Input
Structs
A 3D vector that represents the linear acceleration being applied to the device.
Three angles that represent the device’s attitude, one around each axis.
Represents an event coming from a physical key press.
Represents an event coming from a mouse.
Represents an event coming from a pointing device, such as a mouse or finger.
Represents a touch screen contact point, such as a finger. It is possible to retain a reference to a TouchPoint, and track changes to it over time.
Enums
All the possible keyboard keys that can be handled. Use Unknown to handle any platform-specific key codes not yet supported here.
All the possible mouse buttons that can be handled. Use Unknown to handle any platform-specific buttons not supported here.