pub struct SerializedSubShader {
pub m_LOD: i32,
pub m_Passes: Vec<SerializedPass>,
pub m_Tags: SerializedTagMap,
}
Expand description
SerializedSubShader is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§m_LOD: i32
§m_Passes: Vec<SerializedPass>
§m_Tags: SerializedTagMap
Trait Implementations§
Source§impl Debug for SerializedSubShader
impl Debug for SerializedSubShader
Source§impl<'de> Deserialize<'de> for SerializedSubShader
impl<'de> Deserialize<'de> for SerializedSubShader
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SerializedSubShader
impl RefUnwindSafe for SerializedSubShader
impl Send for SerializedSubShader
impl Sync for SerializedSubShader
impl Unpin for SerializedSubShader
impl UnwindSafe for SerializedSubShader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more