Struct SerializedPass

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pub struct SerializedPass {
Show 21 fields pub m_HasInstancingVariant: bool, pub m_Name: String, pub m_NameIndices: Vec<(String, i32)>, pub m_ProgramMask: u32, pub m_State: SerializedShaderState, pub m_Tags: SerializedTagMap, pub m_TextureName: String, pub m_Type: i32, pub m_UseName: String, pub progDomain: SerializedProgram, pub progFragment: SerializedProgram, pub progGeometry: SerializedProgram, pub progHull: SerializedProgram, pub progVertex: SerializedProgram, pub m_EditorDataHash: Option<Vec<Hash128>>, pub m_GlobalKeywordMask: Option<Vec<u16>>, pub m_HasProceduralInstancingVariant: Option<bool>, pub m_LocalKeywordMask: Option<Vec<u16>>, pub m_Platforms: Option<Vec<u8>>, pub m_SerializedKeywordStateMask: Option<Vec<u16>>, pub progRayTracing: Option<SerializedProgram>,
}
Expand description

SerializedPass is a sub class of the Unity engine since version 5.5.0f3.

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§m_HasInstancingVariant: bool§m_Name: String§m_NameIndices: Vec<(String, i32)>§m_ProgramMask: u32§m_State: SerializedShaderState§m_Tags: SerializedTagMap§m_TextureName: String§m_Type: i32§m_UseName: String§progDomain: SerializedProgram§progFragment: SerializedProgram§progGeometry: SerializedProgram§progHull: SerializedProgram§progVertex: SerializedProgram§m_EditorDataHash: Option<Vec<Hash128>>

Vec: (2020.2.0b1 - 2022.3.2f1)

§m_GlobalKeywordMask: Option<Vec<u16>>

Vec: (2020.2.0b1 - 2021.2.0a15)

§m_HasProceduralInstancingVariant: Option<bool>

bool: (2018.1.0b2 - 2022.3.2f1)

§m_LocalKeywordMask: Option<Vec<u16>>

Vec: (2020.2.0b1 - 2021.2.0a15)

§m_Platforms: Option<Vec<u8>>

Vec: (2020.2.0b1 - 2022.3.2f1)

§m_SerializedKeywordStateMask: Option<Vec<u16>>

Vec: (2021.2.0b1 - 2022.1.0a16)

§progRayTracing: Option<SerializedProgram>

SerializedProgram: (2019.3.0b1 - 2022.3.2f1)

Trait Implementations§

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impl Debug for SerializedPass

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for SerializedPass

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for SerializedPass

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,