pub struct NetworkManager {
pub m_AssetToPrefab: Vec<(GUID, PPtr)>,
pub m_DebugLevel: i32,
pub m_Sendrate: f32,
}
Expand description
NetworkManager is a class of the Unity engine since version 3.4.0.
Fields§
§m_AssetToPrefab: Vec<(GUID, PPtr)>
Vec<(GUID, PPtr<GameObject
>)>: (3.4.0 - 2018.1.9f2)
m_DebugLevel: i32
§m_Sendrate: f32
Trait Implementations§
Source§impl Debug for NetworkManager
impl Debug for NetworkManager
Source§impl<'de> Deserialize<'de> for NetworkManager
impl<'de> Deserialize<'de> for NetworkManager
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for NetworkManager
impl RefUnwindSafe for NetworkManager
impl Send for NetworkManager
impl Sync for NetworkManager
impl Unpin for NetworkManager
impl UnwindSafe for NetworkManager
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more