#[repr(C)]pub struct UnityEventQueue_ClassBasedEventHandler<OBJECTTYPE> {
pub _phantom_0: PhantomData<UnsafeCell<OBJECTTYPE>>,
pub _base: UnityEventQueue_EventHandler,
pub m_Handler: *mut OBJECTTYPE,
}
Fields§
§_phantom_0: PhantomData<UnsafeCell<OBJECTTYPE>>
§_base: UnityEventQueue_EventHandler
§m_Handler: *mut OBJECTTYPE
Trait Implementations§
Auto Trait Implementations§
impl<OBJECTTYPE> Freeze for UnityEventQueue_ClassBasedEventHandler<OBJECTTYPE>
impl<OBJECTTYPE> !RefUnwindSafe for UnityEventQueue_ClassBasedEventHandler<OBJECTTYPE>
impl<OBJECTTYPE> !Send for UnityEventQueue_ClassBasedEventHandler<OBJECTTYPE>
impl<OBJECTTYPE> !Sync for UnityEventQueue_ClassBasedEventHandler<OBJECTTYPE>
impl<OBJECTTYPE> Unpin for UnityEventQueue_ClassBasedEventHandler<OBJECTTYPE>where
OBJECTTYPE: Unpin,
impl<OBJECTTYPE> UnwindSafe for UnityEventQueue_ClassBasedEventHandler<OBJECTTYPE>where
OBJECTTYPE: RefUnwindSafe + UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more