#[repr(C)]pub struct IUnityGraphicsVulkan {Show 14 fields
pub InterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback, userdata: *mut c_void) -> bool>,
pub InterceptVulkanAPI: Option<unsafe extern "system" fn(name: *const c_char, func: PFN_vkVoidFunction) -> PFN_vkVoidFunction>,
pub ConfigureEvent: Option<unsafe extern "system" fn(eventID: c_int, pluginEventConfig: *const UnityVulkanPluginEventConfig)>,
pub Instance: Option<unsafe extern "system" fn() -> UnityVulkanInstance>,
pub CommandRecordingState: Option<unsafe extern "system" fn(outCommandRecordingState: *mut UnityVulkanRecordingState, queueAccess: UnityVulkanGraphicsQueueAccess) -> bool>,
pub AccessTexture: Option<unsafe extern "system" fn(nativeTexture: *mut c_void, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
pub AccessRenderBufferTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
pub AccessRenderBufferResolveTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
pub AccessBuffer: Option<unsafe extern "system" fn(nativeBuffer: *mut c_void, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outBuffer: *mut UnityVulkanBuffer) -> bool>,
pub EnsureOutsideRenderPass: Option<unsafe extern "system" fn()>,
pub EnsureInsideRenderPass: Option<unsafe extern "system" fn()>,
pub AccessQueue: Option<unsafe extern "system" fn(arg1: UnityRenderingEventAndData, eventId: c_int, userData: *mut c_void, flush: bool)>,
pub ConfigureSwapchain: Option<unsafe extern "system" fn(swapChainConfig: *const UnityVulkanSwapchainConfiguration) -> bool>,
pub AccessTextureByID: Option<unsafe extern "system" fn(textureID: UnityTextureID, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
}
Fields§
§InterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback, userdata: *mut c_void) -> bool>
§InterceptVulkanAPI: Option<unsafe extern "system" fn(name: *const c_char, func: PFN_vkVoidFunction) -> PFN_vkVoidFunction>
§ConfigureEvent: Option<unsafe extern "system" fn(eventID: c_int, pluginEventConfig: *const UnityVulkanPluginEventConfig)>
§Instance: Option<unsafe extern "system" fn() -> UnityVulkanInstance>
§CommandRecordingState: Option<unsafe extern "system" fn(outCommandRecordingState: *mut UnityVulkanRecordingState, queueAccess: UnityVulkanGraphicsQueueAccess) -> bool>
§AccessTexture: Option<unsafe extern "system" fn(nativeTexture: *mut c_void, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
§AccessRenderBufferTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
§AccessRenderBufferResolveTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
§AccessBuffer: Option<unsafe extern "system" fn(nativeBuffer: *mut c_void, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outBuffer: *mut UnityVulkanBuffer) -> bool>
§EnsureOutsideRenderPass: Option<unsafe extern "system" fn()>
§EnsureInsideRenderPass: Option<unsafe extern "system" fn()>
§AccessQueue: Option<unsafe extern "system" fn(arg1: UnityRenderingEventAndData, eventId: c_int, userData: *mut c_void, flush: bool)>
§ConfigureSwapchain: Option<unsafe extern "system" fn(swapChainConfig: *const UnityVulkanSwapchainConfiguration) -> bool>
§AccessTextureByID: Option<unsafe extern "system" fn(textureID: UnityTextureID, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
Trait Implementations§
Source§impl Clone for IUnityGraphicsVulkan
impl Clone for IUnityGraphicsVulkan
Source§fn clone(&self) -> IUnityGraphicsVulkan
fn clone(&self) -> IUnityGraphicsVulkan
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for IUnityGraphicsVulkan
impl Default for IUnityGraphicsVulkan
Source§fn default() -> IUnityGraphicsVulkan
fn default() -> IUnityGraphicsVulkan
Returns the “default value” for a type. Read more
impl Copy for IUnityGraphicsVulkan
Auto Trait Implementations§
impl Freeze for IUnityGraphicsVulkan
impl RefUnwindSafe for IUnityGraphicsVulkan
impl Send for IUnityGraphicsVulkan
impl Sync for IUnityGraphicsVulkan
impl Unpin for IUnityGraphicsVulkan
impl UnwindSafe for IUnityGraphicsVulkan
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more