#[repr(C)]pub struct IUnityGraphicsD3D12v4 {
pub GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>,
pub GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>,
pub GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>,
pub ExecuteCommandList: Option<unsafe extern "system" fn(commandList: *mut ID3D12GraphicsCommandList, stateCount: c_int, states: *mut UnityGraphicsD3D12ResourceState) -> UINT64>,
pub SetPhysicalVideoMemoryControlValues: Option<unsafe extern "system" fn(memInfo: *const UnityGraphicsD3D12PhysicalVideoMemoryControlValues)>,
pub GetCommandQueue: Option<unsafe extern "system" fn() -> *mut ID3D12CommandQueue>,
}
Fields§
§GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>
§GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>
§GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>
§ExecuteCommandList: Option<unsafe extern "system" fn(commandList: *mut ID3D12GraphicsCommandList, stateCount: c_int, states: *mut UnityGraphicsD3D12ResourceState) -> UINT64>
§SetPhysicalVideoMemoryControlValues: Option<unsafe extern "system" fn(memInfo: *const UnityGraphicsD3D12PhysicalVideoMemoryControlValues)>
§GetCommandQueue: Option<unsafe extern "system" fn() -> *mut ID3D12CommandQueue>
Trait Implementations§
Source§impl Clone for IUnityGraphicsD3D12v4
impl Clone for IUnityGraphicsD3D12v4
Source§fn clone(&self) -> IUnityGraphicsD3D12v4
fn clone(&self) -> IUnityGraphicsD3D12v4
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for IUnityGraphicsD3D12v4
impl Default for IUnityGraphicsD3D12v4
Source§fn default() -> IUnityGraphicsD3D12v4
fn default() -> IUnityGraphicsD3D12v4
Returns the “default value” for a type. Read more
impl Copy for IUnityGraphicsD3D12v4
Auto Trait Implementations§
impl Freeze for IUnityGraphicsD3D12v4
impl RefUnwindSafe for IUnityGraphicsD3D12v4
impl Send for IUnityGraphicsD3D12v4
impl Sync for IUnityGraphicsD3D12v4
impl Unpin for IUnityGraphicsD3D12v4
impl UnwindSafe for IUnityGraphicsD3D12v4
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more