Struct unity_native_plugin_sys::VkGraphicsPipelineCreateInfo[][src]

#[repr(C)]
pub struct VkGraphicsPipelineCreateInfo {
Show 19 fields pub sType: VkStructureType, pub pNext: *const c_void, pub flags: VkPipelineCreateFlags, pub stageCount: u32, pub pStages: *const VkPipelineShaderStageCreateInfo, pub pVertexInputState: *const VkPipelineVertexInputStateCreateInfo, pub pInputAssemblyState: *const VkPipelineInputAssemblyStateCreateInfo, pub pTessellationState: *const VkPipelineTessellationStateCreateInfo, pub pViewportState: *const VkPipelineViewportStateCreateInfo, pub pRasterizationState: *const VkPipelineRasterizationStateCreateInfo, pub pMultisampleState: *const VkPipelineMultisampleStateCreateInfo, pub pDepthStencilState: *const VkPipelineDepthStencilStateCreateInfo, pub pColorBlendState: *const VkPipelineColorBlendStateCreateInfo, pub pDynamicState: *const VkPipelineDynamicStateCreateInfo, pub layout: VkPipelineLayout, pub renderPass: VkRenderPass, pub subpass: u32, pub basePipelineHandle: VkPipeline, pub basePipelineIndex: i32,
}

Fields

sType: VkStructureTypepNext: *const c_voidflags: VkPipelineCreateFlagsstageCount: u32pStages: *const VkPipelineShaderStageCreateInfopVertexInputState: *const VkPipelineVertexInputStateCreateInfopInputAssemblyState: *const VkPipelineInputAssemblyStateCreateInfopTessellationState: *const VkPipelineTessellationStateCreateInfopViewportState: *const VkPipelineViewportStateCreateInfopRasterizationState: *const VkPipelineRasterizationStateCreateInfopMultisampleState: *const VkPipelineMultisampleStateCreateInfopDepthStencilState: *const VkPipelineDepthStencilStateCreateInfopColorBlendState: *const VkPipelineColorBlendStateCreateInfopDynamicState: *const VkPipelineDynamicStateCreateInfolayout: VkPipelineLayoutrenderPass: VkRenderPasssubpass: u32basePipelineHandle: VkPipelinebasePipelineIndex: i32

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