Struct unity_native_plugin_sys::IUnityGraphicsVulkan[][src]

#[repr(C)]
pub struct IUnityGraphicsVulkan {
Show 14 fields pub InterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback, userdata: *mut c_void) -> bool>, pub InterceptVulkanAPI: Option<unsafe extern "system" fn(name: *const c_char, func: PFN_vkVoidFunction) -> PFN_vkVoidFunction>, pub ConfigureEvent: Option<unsafe extern "system" fn(eventID: c_int, pluginEventConfig: *const UnityVulkanPluginEventConfig)>, pub Instance: Option<unsafe extern "system" fn() -> UnityVulkanInstance>, pub CommandRecordingState: Option<unsafe extern "system" fn(outCommandRecordingState: *mut UnityVulkanRecordingState, queueAccess: UnityVulkanGraphicsQueueAccess) -> bool>, pub AccessTexture: Option<unsafe extern "system" fn(nativeTexture: *mut c_void, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>, pub AccessRenderBufferTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>, pub AccessRenderBufferResolveTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>, pub AccessBuffer: Option<unsafe extern "system" fn(nativeBuffer: *mut c_void, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outBuffer: *mut UnityVulkanBuffer) -> bool>, pub EnsureOutsideRenderPass: Option<unsafe extern "system" fn()>, pub EnsureInsideRenderPass: Option<unsafe extern "system" fn()>, pub AccessQueue: Option<unsafe extern "system" fn(arg1: UnityRenderingEventAndData, eventId: c_int, userData: *mut c_void, flush: bool)>, pub ConfigureSwapchain: Option<unsafe extern "system" fn(swapChainConfig: *const UnityVulkanSwapchainConfiguration) -> bool>, pub AccessTextureByID: Option<unsafe extern "system" fn(textureID: UnityTextureID, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
}

Fields

InterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback, userdata: *mut c_void) -> bool>InterceptVulkanAPI: Option<unsafe extern "system" fn(name: *const c_char, func: PFN_vkVoidFunction) -> PFN_vkVoidFunction>ConfigureEvent: Option<unsafe extern "system" fn(eventID: c_int, pluginEventConfig: *const UnityVulkanPluginEventConfig)>Instance: Option<unsafe extern "system" fn() -> UnityVulkanInstance>CommandRecordingState: Option<unsafe extern "system" fn(outCommandRecordingState: *mut UnityVulkanRecordingState, queueAccess: UnityVulkanGraphicsQueueAccess) -> bool>AccessTexture: Option<unsafe extern "system" fn(nativeTexture: *mut c_void, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>AccessRenderBufferTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>AccessRenderBufferResolveTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>AccessBuffer: Option<unsafe extern "system" fn(nativeBuffer: *mut c_void, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outBuffer: *mut UnityVulkanBuffer) -> bool>EnsureOutsideRenderPass: Option<unsafe extern "system" fn()>EnsureInsideRenderPass: Option<unsafe extern "system" fn()>AccessQueue: Option<unsafe extern "system" fn(arg1: UnityRenderingEventAndData, eventId: c_int, userData: *mut c_void, flush: bool)>ConfigureSwapchain: Option<unsafe extern "system" fn(swapChainConfig: *const UnityVulkanSwapchainConfiguration) -> bool>AccessTextureByID: Option<unsafe extern "system" fn(textureID: UnityTextureID, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>

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