Struct unity_native_plugin_sys::IUnityGraphicsVulkan [−][src]
#[repr(C)]pub struct IUnityGraphicsVulkan {Show 14 fields
pub InterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback, userdata: *mut c_void) -> bool>,
pub InterceptVulkanAPI: Option<unsafe extern "system" fn(name: *const c_char, func: PFN_vkVoidFunction) -> PFN_vkVoidFunction>,
pub ConfigureEvent: Option<unsafe extern "system" fn(eventID: c_int, pluginEventConfig: *const UnityVulkanPluginEventConfig)>,
pub Instance: Option<unsafe extern "system" fn() -> UnityVulkanInstance>,
pub CommandRecordingState: Option<unsafe extern "system" fn(outCommandRecordingState: *mut UnityVulkanRecordingState, queueAccess: UnityVulkanGraphicsQueueAccess) -> bool>,
pub AccessTexture: Option<unsafe extern "system" fn(nativeTexture: *mut c_void, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
pub AccessRenderBufferTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
pub AccessRenderBufferResolveTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
pub AccessBuffer: Option<unsafe extern "system" fn(nativeBuffer: *mut c_void, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outBuffer: *mut UnityVulkanBuffer) -> bool>,
pub EnsureOutsideRenderPass: Option<unsafe extern "system" fn()>,
pub EnsureInsideRenderPass: Option<unsafe extern "system" fn()>,
pub AccessQueue: Option<unsafe extern "system" fn(arg1: UnityRenderingEventAndData, eventId: c_int, userData: *mut c_void, flush: bool)>,
pub ConfigureSwapchain: Option<unsafe extern "system" fn(swapChainConfig: *const UnityVulkanSwapchainConfiguration) -> bool>,
pub AccessTextureByID: Option<unsafe extern "system" fn(textureID: UnityTextureID, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
}
Fields
InterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback, userdata: *mut c_void) -> bool>
InterceptVulkanAPI: Option<unsafe extern "system" fn(name: *const c_char, func: PFN_vkVoidFunction) -> PFN_vkVoidFunction>
ConfigureEvent: Option<unsafe extern "system" fn(eventID: c_int, pluginEventConfig: *const UnityVulkanPluginEventConfig)>
Instance: Option<unsafe extern "system" fn() -> UnityVulkanInstance>
CommandRecordingState: Option<unsafe extern "system" fn(outCommandRecordingState: *mut UnityVulkanRecordingState, queueAccess: UnityVulkanGraphicsQueueAccess) -> bool>
AccessTexture: Option<unsafe extern "system" fn(nativeTexture: *mut c_void, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
AccessRenderBufferTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
AccessRenderBufferResolveTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
AccessBuffer: Option<unsafe extern "system" fn(nativeBuffer: *mut c_void, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outBuffer: *mut UnityVulkanBuffer) -> bool>
EnsureOutsideRenderPass: Option<unsafe extern "system" fn()>
EnsureInsideRenderPass: Option<unsafe extern "system" fn()>
AccessQueue: Option<unsafe extern "system" fn(arg1: UnityRenderingEventAndData, eventId: c_int, userData: *mut c_void, flush: bool)>
ConfigureSwapchain: Option<unsafe extern "system" fn(swapChainConfig: *const UnityVulkanSwapchainConfiguration) -> bool>
AccessTextureByID: Option<unsafe extern "system" fn(textureID: UnityTextureID, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for IUnityGraphicsVulkan
impl Send for IUnityGraphicsVulkan
impl Sync for IUnityGraphicsVulkan
impl Unpin for IUnityGraphicsVulkan
impl UnwindSafe for IUnityGraphicsVulkan
Blanket Implementations
Mutably borrows from an owned value. Read more