Struct unity_native_plugin_sys::IUnityGraphicsD3D12v4[][src]

#[repr(C)]
pub struct IUnityGraphicsD3D12v4 { pub GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>, pub GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>, pub GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>, pub ExecuteCommandList: Option<unsafe extern "system" fn(commandList: *mut ID3D12GraphicsCommandList, stateCount: c_int, states: *mut UnityGraphicsD3D12ResourceState) -> UINT64>, pub SetPhysicalVideoMemoryControlValues: Option<unsafe extern "system" fn(memInfo: *const UnityGraphicsD3D12PhysicalVideoMemoryControlValues)>, pub GetCommandQueue: Option<unsafe extern "system" fn() -> *mut ID3D12CommandQueue>, }

Fields

GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>ExecuteCommandList: Option<unsafe extern "system" fn(commandList: *mut ID3D12GraphicsCommandList, stateCount: c_int, states: *mut UnityGraphicsD3D12ResourceState) -> UINT64>SetPhysicalVideoMemoryControlValues: Option<unsafe extern "system" fn(memInfo: *const UnityGraphicsD3D12PhysicalVideoMemoryControlValues)>GetCommandQueue: Option<unsafe extern "system" fn() -> *mut ID3D12CommandQueue>

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