Struct unity_native_plugin_sys::IUnityGraphicsD3D12v4 [−][src]
#[repr(C)]pub struct IUnityGraphicsD3D12v4 {
pub GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>,
pub GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>,
pub GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>,
pub ExecuteCommandList: Option<unsafe extern "system" fn(commandList: *mut ID3D12GraphicsCommandList, stateCount: c_int, states: *mut UnityGraphicsD3D12ResourceState) -> UINT64>,
pub SetPhysicalVideoMemoryControlValues: Option<unsafe extern "system" fn(memInfo: *const UnityGraphicsD3D12PhysicalVideoMemoryControlValues)>,
pub GetCommandQueue: Option<unsafe extern "system" fn() -> *mut ID3D12CommandQueue>,
}
Fields
GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>
GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>
GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>
ExecuteCommandList: Option<unsafe extern "system" fn(commandList: *mut ID3D12GraphicsCommandList, stateCount: c_int, states: *mut UnityGraphicsD3D12ResourceState) -> UINT64>
SetPhysicalVideoMemoryControlValues: Option<unsafe extern "system" fn(memInfo: *const UnityGraphicsD3D12PhysicalVideoMemoryControlValues)>
GetCommandQueue: Option<unsafe extern "system" fn() -> *mut ID3D12CommandQueue>
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for IUnityGraphicsD3D12v4
impl Send for IUnityGraphicsD3D12v4
impl Sync for IUnityGraphicsD3D12v4
impl Unpin for IUnityGraphicsD3D12v4
impl UnwindSafe for IUnityGraphicsD3D12v4
Blanket Implementations
Mutably borrows from an owned value. Read more