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UnityAnimatorController

Struct UnityAnimatorController 

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pub struct UnityAnimatorController {
    pub controller: ObjRef,
    pub name: String,
    pub layers: Vec<Layer>,
    pub state_machines: Vec<StateMachine>,
    pub parameters: Vec<Parameter>,
    pub default_floats: Vec<f32>,
    pub default_ints: Vec<i64>,
    pub default_bools: Vec<bool>,
    pub clips: Vec<Option<ObjRef>>,
    pub behaviours: Vec<ObjRef>,
    pub tos: Vec<(u32, String)>,
}
Expand description

An AnimatorController object as stored (the compiled ControllerConstant).

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§controller: ObjRef

The AnimatorController object.

§name: String

m_Name.

§layers: Vec<Layer>

m_LayerArray.

§state_machines: Vec<StateMachine>

m_StateMachineArray.

§parameters: Vec<Parameter>

m_ValueArray.

§default_floats: Vec<f32>

m_FloatValues of the default values.

§default_ints: Vec<i64>

m_IntValues of the default values.

§default_bools: Vec<bool>

m_BoolValues of the default values.

§clips: Vec<Option<ObjRef>>

The clips the blend trees’ leaves index (m_AnimationClips): one slot per entry, None for a null pointer (a leaf’s index counts it).

§behaviours: Vec<ObjRef>

The scripts of the state machine behaviours (m_StateMachineBehaviours), by object.

§tos: Vec<(u32, String)>

The CRC-32 of a name (a state, path, layer or parameter) and the name (m_TOS).

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impl UnityAnimatorController

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pub fn read(player: &Player, r: &ObjRef) -> Result<UnityAnimatorController>

The AnimatorController object r.

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impl UnityAnimatorController

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pub fn name_of(&self, hash: u32) -> Option<&str>

The name a hash stands for in this controller’s name table.

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impl Clone for UnityAnimatorController

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UnityAnimatorController

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for UnityAnimatorController

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for UnityAnimatorController

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for UnityAnimatorController

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.