pub struct StateMachine {
pub states: Vec<State>,
pub any_state_transitions: Vec<Transition>,
pub selectors: Vec<SelectorState>,
pub default_state: i64,
pub synchronized_layer_count: i64,
}Expand description
A state machine (StateMachineConstant).
Fields§
§states: Vec<State>m_StateConstantArray.
any_state_transitions: Vec<Transition>m_AnyStateTransitionConstantArray.
selectors: Vec<SelectorState>m_SelectorStateConstantArray.
default_state: i64m_DefaultState.
synchronized_layer_count: i64m_SynchronizedLayerCount.
Trait Implementations§
Source§impl Clone for StateMachine
impl Clone for StateMachine
Source§impl Debug for StateMachine
impl Debug for StateMachine
Source§impl PartialEq for StateMachine
impl PartialEq for StateMachine
Source§impl Serialize for StateMachine
impl Serialize for StateMachine
impl StructuralPartialEq for StateMachine
Auto Trait Implementations§
impl Freeze for StateMachine
impl RefUnwindSafe for StateMachine
impl Send for StateMachine
impl Sync for StateMachine
impl Unpin for StateMachine
impl UnsafeUnpin for StateMachine
impl UnwindSafe for StateMachine
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more