MeshProcessor

Struct MeshProcessor 

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pub struct MeshProcessor { /* private fields */ }
Expand description

Mesh processor

This struct provides high-level methods for processing Unity Mesh objects, including parsing, validation, and export functionality.

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impl MeshProcessor

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pub fn new(version: UnityVersion) -> Self

Create a new Mesh processor

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pub fn with_config(version: UnityVersion, config: MeshConfig) -> Self

Create a Mesh processor with custom configuration

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pub fn parse_mesh(&self, object: &UnityObject) -> Result<MeshResult>

Parse Mesh from Unity object

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pub fn validate_mesh(&self, mesh: &Mesh) -> Result<()>

Validate mesh data

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pub fn export_to_obj(&self, mesh: &Mesh) -> Result<String>

Export mesh to OBJ format

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pub fn get_mesh_stats(&self, meshes: &[&Mesh]) -> MeshStats

Get mesh statistics

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pub fn get_supported_features(&self) -> Vec<&'static str>

Get supported mesh features for this Unity version

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pub fn is_feature_supported(&self, feature: &str) -> bool

Check if a feature is supported

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pub fn config(&self) -> &MeshConfig

Get the current configuration

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pub fn set_config(&mut self, config: MeshConfig)

Set the configuration

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pub fn version(&self) -> &UnityVersion

Get the Unity version

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pub fn set_version(&mut self, version: UnityVersion)

Set the Unity version

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pub fn extract_vertex_positions(&self, _mesh: &Mesh) -> Result<Vec<[f32; 3]>>

Extract vertex positions (if available)

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pub fn extract_vertex_normals(&self, _mesh: &Mesh) -> Result<Vec<[f32; 3]>>

Extract vertex normals (if available)

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pub fn extract_uv_coordinates(&self, _mesh: &Mesh) -> Result<Vec<[f32; 2]>>

Extract UV coordinates (if available)

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pub fn extract_triangle_indices(&self, _mesh: &Mesh) -> Result<Vec<u32>>

Extract triangle indices

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impl Default for MeshProcessor

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fn default() -> Self

Returns the “default value” for a type. Read more

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