UnityObject

Struct UnityObject 

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pub struct UnityObject {
    pub info: ObjectInfo,
    pub class: UnityClass,
    /* private fields */
}
Expand description

A parsed Unity object.

This is an owned wrapper which carries:

  • the raw ObjectInfo (from asset module)
  • the parsed UnityClass properties (best-effort)

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§info: ObjectInfo§class: UnityClass

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impl UnityObject

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pub fn from_info_and_class(info: ObjectInfo, class: UnityClass) -> UnityObject

Create a UnityObject from an already-parsed UnityClass (used by tests and higher-level code).

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pub fn from_raw(class_id: i32, path_id: i64, data: Vec<u8>) -> UnityObject

Create a UnityObject from raw bytes without TypeTree information.

For large objects, this intentionally avoids expanding all bytes into a UnityValue::Array to reduce memory pressure and parsing time; use raw_data() instead.

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pub fn from_serialized_file( file: &SerializedFile, info: &ObjectInfo, ) -> Result<UnityObject, BinaryError>

Create a UnityObject from a SerializedFile + ObjectInfo, using TypeTree when available.

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pub fn from_serialized_file_with_options( file: &SerializedFile, info: &ObjectInfo, options: TypeTreeParseOptions, ) -> Result<UnityObject, BinaryError>

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pub fn path_id(&self) -> i64

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pub fn class_id(&self) -> i32

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pub fn class_name(&self) -> &str

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pub fn name(&self) -> Option<String>

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pub fn get(&self, key: &str) -> Option<&UnityValue>

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pub fn set(&mut self, key: String, value: UnityValue)

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pub fn has_property(&self, key: &str) -> bool

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pub fn property_names(&self) -> Vec<&String>

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pub fn as_unity_class(&self) -> &UnityClass

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pub fn as_unity_class_mut(&mut self) -> &mut UnityClass

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pub fn as_gameobject(&self) -> Result<GameObject, BinaryError>

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pub fn as_transform(&self) -> Result<Transform, BinaryError>

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pub fn is_gameobject(&self) -> bool

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pub fn is_transform(&self) -> bool

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pub fn describe(&self) -> String

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pub fn raw_data(&self) -> &[u8]

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pub fn typetree_warnings(&self) -> &[TypeTreeParseWarning]

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pub fn byte_size(&self) -> u32

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pub fn byte_start(&self) -> u64

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pub fn byte_order(&self) -> ByteOrder

Trait Implementations§

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impl Clone for UnityObject

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fn clone(&self) -> UnityObject

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UnityObject

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.