pub struct AssetRelationships {
pub gameobject_hierarchy: Vec<GameObjectHierarchy>,
pub component_relationships: Vec<ComponentRelationship>,
pub asset_references: Vec<AssetReference>,
}Expand description
Asset relationships and hierarchy
Fields§
§gameobject_hierarchy: Vec<GameObjectHierarchy>§component_relationships: Vec<ComponentRelationship>§asset_references: Vec<AssetReference>Trait Implementations§
Source§impl Clone for AssetRelationships
impl Clone for AssetRelationships
Source§fn clone(&self) -> AssetRelationships
fn clone(&self) -> AssetRelationships
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AssetRelationships
impl Debug for AssetRelationships
Source§impl<'de> Deserialize<'de> for AssetRelationships
impl<'de> Deserialize<'de> for AssetRelationships
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AssetRelationships
impl RefUnwindSafe for AssetRelationships
impl Send for AssetRelationships
impl Sync for AssetRelationships
impl Unpin for AssetRelationships
impl UnwindSafe for AssetRelationships
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more