pub struct NonPlayer {
pub character: Character,
pub id: Uuid,
pub name: Option<String>,
}
Fields§
§character: Character
§id: Uuid
§name: Option<String>
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for NonPlayer
impl RefUnwindSafe for NonPlayer
impl Send for NonPlayer
impl Sync for NonPlayer
impl Unpin for NonPlayer
impl UnwindSafe for NonPlayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more