Skip to main content

ValueVec

Enum ValueVec 

Source
pub enum ValueVec<T: ArchiveType = SaveGameArchiveType> {
Show 21 variants Int8(Vec<i8>), Int16(Vec<i16>), Int(Vec<i32>), Int64(Vec<i64>), UInt8(Vec<u8>), UInt16(Vec<u16>), UInt32(Vec<u32>), UInt64(Vec<u64>), Float(Vec<Float>), Double(Vec<Double>), Bool(Vec<bool>), Byte(ByteArray), Enum(Vec<String>), Str(Vec<String>), Text(Vec<Text>), SoftObject(Vec<T::SoftObjectPath>), Name(Vec<String>), Object(Vec<T::ObjectRef>), Box(Vec<Box>), Box2D(Vec<Box2D>), Struct(Vec<StructValue<T>>),
}
Expand description

Vectorized properties to avoid storing the variant with each value

Variants§

§

Int8(Vec<i8>)

§

Int16(Vec<i16>)

§

Int(Vec<i32>)

§

Int64(Vec<i64>)

§

UInt8(Vec<u8>)

§

UInt16(Vec<u16>)

§

UInt32(Vec<u32>)

§

UInt64(Vec<u64>)

§

Float(Vec<Float>)

§

Double(Vec<Double>)

§

Bool(Vec<bool>)

§

Byte(ByteArray)

§

Enum(Vec<String>)

§

Str(Vec<String>)

§

Text(Vec<Text>)

§

SoftObject(Vec<T::SoftObjectPath>)

§

Name(Vec<String>)

§

Object(Vec<T::ObjectRef>)

§

Box(Vec<Box>)

§

Box2D(Vec<Box2D>)

§

Struct(Vec<StructValue<T>>)

Trait Implementations§

Source§

impl<T: Clone + ArchiveType> Clone for ValueVec<T>

Source§

fn clone(&self) -> ValueVec<T>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl<T: Debug + ArchiveType> Debug for ValueVec<T>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<T: PartialEq + ArchiveType> PartialEq for ValueVec<T>

Source§

fn eq(&self, other: &ValueVec<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl<T: ArchiveType> Serialize for ValueVec<T>

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl<T: ArchiveType> StructuralPartialEq for ValueVec<T>

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.