pub struct SaveGameArchiveType;Expand description
Archive type for save games, which use string-based object references
Trait Implementations§
Source§impl ArchiveType for SaveGameArchiveType
impl ArchiveType for SaveGameArchiveType
Source§type ObjectRef = String
type ObjectRef = String
The type used to represent object references in this archive format. Read more
Source§type SoftObjectPath = SoftObjectPath
type SoftObjectPath = SoftObjectPath
The type used to represent soft object paths in this archive format. Read more
Source§impl Clone for SaveGameArchiveType
impl Clone for SaveGameArchiveType
Source§fn clone(&self) -> SaveGameArchiveType
fn clone(&self) -> SaveGameArchiveType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SaveGameArchiveType
impl Debug for SaveGameArchiveType
Source§impl Default for SaveGameArchiveType
impl Default for SaveGameArchiveType
Source§fn default() -> SaveGameArchiveType
fn default() -> SaveGameArchiveType
Returns the “default value” for a type. Read more
Source§impl PartialEq for SaveGameArchiveType
impl PartialEq for SaveGameArchiveType
Source§impl Serialize for SaveGameArchiveType
impl Serialize for SaveGameArchiveType
impl StructuralPartialEq for SaveGameArchiveType
Auto Trait Implementations§
impl Freeze for SaveGameArchiveType
impl RefUnwindSafe for SaveGameArchiveType
impl Send for SaveGameArchiveType
impl Sync for SaveGameArchiveType
impl Unpin for SaveGameArchiveType
impl UnwindSafe for SaveGameArchiveType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more