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ScrollBar

Struct ScrollBar 

Source
pub struct ScrollBar { /* private fields */ }
Expand description

A proportional scrollbar widget with fractional thumb rendering.

§Method map

§Construction

§Position and lengths

§Appearance

§Interaction

§Important

  • content_len and viewport_len are in logical units.
  • Zero values are treated as 1.
  • The scrollbar renders into a single row or column.

§Behavior

The thumb length is proportional to viewport_len / content_len and clamped to at least one full cell for usability. When content_len <= viewport_len, the thumb fills the track. Areas with zero width or height render nothing.

Arrow endcaps, when enabled, consume one cell at the start/end of the track. The thumb and track render in the remaining inner area. Clicking an arrow steps the offset by scroll_step.

§Styling

Track glyphs use track_style. Thumb glyphs use thumb_style. Arrow endcaps use arrow_style, which defaults to white on dark gray.

Scrollbar glyphs are terminal characters. For visible track glyphs, thumb blocks, and arrow symbols, Style::fg colors the glyph itself and Style::bg colors the cell behind it. The default GlyphSet::minimal track renders spaces, so only the track background is visible in empty track cells. Visible track glyph sets, such as GlyphSet::box_drawing and GlyphSet::unicode, can use foreground color for the track line. Thumb glyphs are block characters, so Style::fg is usually the useful knob for thumb color; Style::bg still colors the rest of the cell. With partial thumb glyphs, especially on a visible line track such as GlyphSet::box_drawing, that background can show at the ends of the thumb. Match the thumb background to the track background unless that contrast is intentional.

use ratatui_core::style::{Color, Style};
use tui_scrollbar::{ScrollBar, ScrollBarArrows, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 30,
};
let scrollbar = ScrollBar::vertical(lengths)
    .arrows(ScrollBarArrows::Both)
    .track_style(Style::new().bg(Color::Black))
    .thumb_style(Style::new().fg(Color::Rgb(255, 158, 100)))
    .arrow_style(Style::new().fg(Color::Yellow).bg(Color::Black));

§State

This widget is stateless. Pointer drag state lives in crate::ScrollBarInteraction.

§Examples

Minimal rendering only needs an area, lengths, an offset, and a buffer.

use ratatui_core::buffer::Buffer;
use ratatui_core::layout::Rect;
use ratatui_core::widgets::Widget;
use tui_scrollbar::{ScrollBar, ScrollLengths};

let area = Rect::new(0, 0, 1, 5);
let lengths = ScrollLengths {
    content_len: 200,
    viewport_len: 40,
};
let scrollbar = ScrollBar::vertical(lengths).offset(60);

let mut buffer = Buffer::empty(area);
scrollbar.render(area, &mut buffer);

§Updating offsets on input

This is the typical pattern for pointer handling: feed events to the scrollbar and apply the returned command to your stored offset.

use ratatui_core::layout::Rect;
use tui_scrollbar::{
    PointerButton, PointerEvent, PointerEventKind, ScrollBar, ScrollBarInteraction,
    ScrollCommand, ScrollEvent, ScrollLengths,
};

let area = Rect::new(0, 0, 1, 10);
let lengths = ScrollLengths {
    content_len: 400,
    viewport_len: 80,
};
let scrollbar = ScrollBar::vertical(lengths).offset(0);
let mut interaction = ScrollBarInteraction::new();
let mut offset = 0;

let event = ScrollEvent::Pointer(PointerEvent {
    column: 0,
    row: 3,
    kind: PointerEventKind::Down,
    button: PointerButton::Primary,
});

if let Some(ScrollCommand::SetOffset(next)) =
    scrollbar.handle_event(area, event, &mut interaction)
{
    offset = next;
}

§Track click behavior

Choose between classic page jumps or jump-to-click behavior.

use tui_scrollbar::{ScrollBar, ScrollLengths, TrackClickBehavior};

let lengths = ScrollLengths {
    content_len: 10,
    viewport_len: 5,
};
let scrollbar =
    ScrollBar::vertical(lengths).track_click_behavior(TrackClickBehavior::JumpToClick);

§Arrow endcaps

Arrow endcaps are optional. When enabled, they reserve one cell at each end of the track.

use tui_scrollbar::{ScrollBar, ScrollBarArrows, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 24,
};
let scrollbar = ScrollBar::vertical(lengths).arrows(ScrollBarArrows::Both);

Implementations§

Source§

impl ScrollBar

Source

pub fn handle_event( &self, area: Rect, event: ScrollEvent, interaction: &mut ScrollBarInteraction, ) -> Option<ScrollCommand>

Handles a backend-agnostic scrollbar event.

Returns a ScrollCommand when the event should update the caller-owned offset. This method does not mutate your application state directly.

Pointer events outside the track are ignored. Scroll wheel events are ignored unless the axis matches the scrollbar orientation.

use ratatui_core::layout::Rect;
use tui_scrollbar::{
    PointerButton, PointerEvent, PointerEventKind, ScrollBar, ScrollBarInteraction,
    ScrollEvent, ScrollLengths,
};

let area = Rect::new(0, 0, 1, 6);
let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 24,
};
let scrollbar = ScrollBar::vertical(lengths).offset(0);
let mut interaction = ScrollBarInteraction::new();
let event = ScrollEvent::Pointer(PointerEvent {
    column: 0,
    row: 2,
    kind: PointerEventKind::Down,
    button: PointerButton::Primary,
});

let _ = scrollbar.handle_event(area, event, &mut interaction);
Source

pub fn handle_mouse_event( &self, area: Rect, event: MouseEvent, interaction: &mut ScrollBarInteraction, ) -> Option<ScrollCommand>

Handles crossterm mouse events for this scrollbar.

This helper converts crossterm events into ScrollEvent values before delegating to Self::handle_event. See the scrollbar_mouse example for a complete terminal event loop with mouse capture.

Examples found in repository?
examples/scrollbar_mouse.rs (lines 263-267)
255    fn handle_mouse_event(&mut self, event: event::MouseEvent) {
256        let Some(layout) = self.layout else {
257            return;
258        };
259        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
260        let horizontal = self.horizontal_scrollbar(h_metrics);
261        let vertical = self.vertical_scrollbar(v_metrics);
262
263        if let Some(command) = horizontal.handle_mouse_event(
264            layout.horizontal_bar,
265            event,
266            &mut self.horizontal_interaction,
267        ) {
268            self.apply_command(command, true);
269        }
270        if let Some(command) =
271            vertical.handle_mouse_event(layout.vertical_bar, event, &mut self.vertical_interaction)
272        {
273            self.apply_command(command, false);
274        }
275    }
Source§

impl ScrollBar

Source

pub fn new(orientation: ScrollBarOrientation, lengths: ScrollLengths) -> Self

Creates a scrollbar with the given orientation and lengths.

Use Self::vertical or Self::horizontal when the orientation is known at the call site.

Zero lengths are treated as 1.

use tui_scrollbar::{ScrollBar, ScrollBarOrientation, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar = ScrollBar::new(ScrollBarOrientation::Vertical, lengths);
Source

pub fn vertical(lengths: ScrollLengths) -> Self

Creates a vertical scrollbar with the given content and viewport lengths.

The track length is derived from the render area’s height.

use tui_scrollbar::{ScrollBar, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar = ScrollBar::vertical(lengths);
Examples found in repository?
examples/scrollbar.rs (line 173)
156fn render_vertical_steps(frame: &mut ratatui::Frame, cells: Vec<Rect>) {
157    for (index, area) in cells.iter().enumerate() {
158        let [label_area, bar_area] = area.layout(&Layout::vertical([
159            Constraint::Length(1),
160            Constraint::Fill(1),
161        ]));
162        if bar_area.height == 0 {
163            continue;
164        }
165        let metrics = build_metrics(bar_area.height as usize, 3);
166        let (label, thumb_start) = step_entry(&metrics, index);
167        let label = (label % 8).to_string();
168        let offset = metrics.offset_for_thumb_start(thumb_start);
169        let lengths = ScrollLengths {
170            content_len: metrics.content_len(),
171            viewport_len: metrics.viewport_len(),
172        };
173        let scrollbar = ScrollBar::vertical(lengths)
174            .arrows(ScrollBarArrows::Both)
175            .offset(offset);
176        render_label(frame, label_area, &label);
177        frame.render_widget(&scrollbar, bar_area);
178    }
179}
More examples
Hide additional examples
examples/scrollbar_styled.rs (line 63)
22fn render(area: Rect, frame: &mut ratatui::Frame) {
23    if area.width < 2 || area.height < 2 {
24        return;
25    }
26
27    let horizontal_bar = area
28        .rows()
29        .next_back()
30        .unwrap_or(area)
31        .inner(Margin::new(1, 0));
32    let vertical_bar = area
33        .columns()
34        .next_back()
35        .unwrap_or(area)
36        .inner(Margin::new(0, 1));
37
38    let block = Block::new()
39        .borders(Borders::ALL)
40        .title("styled scrollbars")
41        .border_style((Color::LightBlue, Color::Black))
42        .style((Color::Gray, Color::Black));
43    let content = block.inner(area).inner(Margin::new(2, 1));
44    frame.render_widget(block, area);
45
46    frame.render_widget(
47        Paragraph::new("track_style, thumb_style, and arrow_style can each use distinct colors")
48            .style((Color::Gray, Color::Black)),
49        content,
50    );
51
52    let lengths = ScrollLengths {
53        content_len: 160,
54        viewport_len: 40,
55    };
56    let horizontal = ScrollBar::horizontal(lengths)
57        .offset(48)
58        .arrows(ScrollBarArrows::Both)
59        .glyph_set(GlyphSet::box_drawing())
60        .track_style((Color::Blue, Color::Black).into())
61        .thumb_style((Color::Yellow, Modifier::BOLD).into())
62        .arrow_style((Color::LightGreen, Color::Black, Modifier::BOLD).into());
63    let vertical = ScrollBar::vertical(lengths)
64        .offset(80)
65        .arrows(ScrollBarArrows::Both)
66        .glyph_set(GlyphSet::box_drawing())
67        .track_style((Color::Magenta, Color::Black).into())
68        .thumb_style((Color::Cyan, Modifier::BOLD).into())
69        .arrow_style((Color::LightRed, Color::Black, Modifier::BOLD).into());
70
71    frame.render_widget(&horizontal, horizontal_bar);
72    frame.render_widget(&vertical, vertical_bar);
73}
examples/scrollbar_mouse.rs (line 208)
121    fn render(&mut self, frame: &mut ratatui::Frame) {
122        let area = frame.area();
123        if area.width < 2 || area.height < 2 {
124            return;
125        }
126
127        let title = "tui-scrollbar - mouse scroll demo";
128        let block = Block::new()
129            .borders(Borders::TOP)
130            .border_style(Style::new().fg(TITLE_FG).bg(TITLE_BG))
131            .style(Style::new().fg(BLOCK_FG).bg(BLOCK_BG))
132            .title(
133                Line::from(title)
134                    .centered()
135                    .fg(TITLE_FG)
136                    .bg(TITLE_BG)
137                    .bold(),
138            );
139        frame.render_widget(&block, area);
140
141        let content_area = Rect {
142            y: area.y.saturating_add(1),
143            height: area.height.saturating_sub(1),
144            ..area
145        };
146        let help = "Arrows: move | Wheel: scroll | Drag: thumb | q/Esc: quit";
147        let help_area = Rect {
148            x: content_area.x.saturating_add(1),
149            y: content_area.y,
150            width: content_area.width.saturating_sub(1),
151            height: 1,
152        };
153        if help_area.width > 0 {
154            frame.render_widget(
155                Paragraph::new(help).style(Style::new().fg(TITLE_FG)),
156                help_area,
157            );
158        }
159        let content_area = Rect {
160            y: content_area.y.saturating_add(1),
161            height: content_area.height.saturating_sub(1),
162            ..content_area
163        };
164
165        // Split out the bottom row and right column for the scrollbars.
166        let [content_row, bar_row] = content_area.layout(&Layout::vertical([
167            Constraint::Fill(1),
168            Constraint::Length(1),
169        ]));
170        let [content, vertical_bar] = content_row.layout(&Layout::horizontal([
171            Constraint::Fill(1),
172            Constraint::Length(1),
173        ]));
174        let [horizontal_bar, _corner] = bar_row.layout(&Layout::horizontal([
175            Constraint::Fill(1),
176            Constraint::Length(1),
177        ]));
178
179        self.layout = Some(LayoutState {
180            content,
181            vertical_bar,
182            horizontal_bar,
183        });
184
185        // Keep offsets valid when the terminal is resized.
186        let (h_metrics, v_metrics) = self.metrics_for_layout(content);
187        self.horizontal_offset = self.horizontal_offset.min(h_metrics.max_offset());
188        self.vertical_offset = self.vertical_offset.min(v_metrics.max_offset());
189
190        let horizontal_lengths = ScrollLengths {
191            content_len: h_metrics.content_len(),
192            viewport_len: h_metrics.viewport_len(),
193        };
194        let track_style = Style::new().bg(SCROLLBAR_TRACK_BG);
195        let thumb_style = Style::new().fg(SCROLLBAR_THUMB_FG).bg(SCROLLBAR_THUMB_BG);
196        let arrow_style = Style::new().fg(SCROLLBAR_ARROW_FG).bg(SCROLLBAR_TRACK_BG);
197        let horizontal = ScrollBar::horizontal(horizontal_lengths)
198            .arrows(ScrollBarArrows::Both)
199            .offset(self.horizontal_offset)
200            .scroll_step(SUBCELL)
201            .track_style(track_style)
202            .thumb_style(thumb_style)
203            .arrow_style(arrow_style);
204        let vertical_lengths = ScrollLengths {
205            content_len: v_metrics.content_len(),
206            viewport_len: v_metrics.viewport_len(),
207        };
208        let vertical = ScrollBar::vertical(vertical_lengths)
209            .arrows(ScrollBarArrows::Both)
210            .offset(self.vertical_offset)
211            .scroll_step(SUBCELL)
212            .track_style(track_style)
213            .thumb_style(thumb_style)
214            .arrow_style(arrow_style);
215
216        frame.render_widget(&horizontal, horizontal_bar);
217        frame.render_widget(&vertical, vertical_bar);
218    }
219
220    /// Handles keyboard and mouse events, updating offsets as needed.
221    fn handle_events(&mut self) -> Result<()> {
222        match event::read()? {
223            Event::Key(key) => {
224                if key.kind == KeyEventKind::Press {
225                    match key.code {
226                        KeyCode::Char('q') | KeyCode::Esc => self.state = AppState::Quit,
227                        KeyCode::Up => self.handle_key_scroll(0, -(KEY_STEP as isize)),
228                        KeyCode::Down => self.handle_key_scroll(0, KEY_STEP as isize),
229                        KeyCode::Left => self.handle_key_scroll(-(KEY_STEP as isize), 0),
230                        KeyCode::Right => self.handle_key_scroll(KEY_STEP as isize, 0),
231                        _ => {}
232                    }
233                }
234            }
235            Event::Mouse(event) => {
236                self.handle_mouse_event(event);
237            }
238            _ => {}
239        }
240        Ok(())
241    }
242
243    /// Applies a keyboard delta to the scrollbar offsets.
244    fn handle_key_scroll(&mut self, dx: isize, dy: isize) {
245        let Some(layout) = self.layout else {
246            return;
247        };
248        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
249        self.horizontal_offset =
250            Self::apply_delta(self.horizontal_offset, dx, h_metrics.max_offset());
251        self.vertical_offset = Self::apply_delta(self.vertical_offset, dy, v_metrics.max_offset());
252    }
253
254    /// Handles crossterm mouse events using the scrollbar helpers.
255    fn handle_mouse_event(&mut self, event: event::MouseEvent) {
256        let Some(layout) = self.layout else {
257            return;
258        };
259        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
260        let horizontal = self.horizontal_scrollbar(h_metrics);
261        let vertical = self.vertical_scrollbar(v_metrics);
262
263        if let Some(command) = horizontal.handle_mouse_event(
264            layout.horizontal_bar,
265            event,
266            &mut self.horizontal_interaction,
267        ) {
268            self.apply_command(command, true);
269        }
270        if let Some(command) =
271            vertical.handle_mouse_event(layout.vertical_bar, event, &mut self.vertical_interaction)
272        {
273            self.apply_command(command, false);
274        }
275    }
276
277    /// Applies a scroll command to the current axis offset.
278    fn apply_command(&mut self, command: ScrollCommand, is_horizontal: bool) {
279        let ScrollCommand::SetOffset(offset) = command;
280        if is_horizontal {
281            self.horizontal_offset = offset;
282        } else {
283            self.vertical_offset = offset;
284        }
285    }
286
287    /// Builds a horizontal scrollbar from the current metrics.
288    fn horizontal_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
289        let lengths = ScrollLengths {
290            content_len: metrics.content_len(),
291            viewport_len: metrics.viewport_len(),
292        };
293        ScrollBar::horizontal(lengths)
294            .arrows(ScrollBarArrows::Both)
295            .offset(self.horizontal_offset)
296            .scroll_step(SUBCELL)
297    }
298
299    /// Builds a vertical scrollbar from the current metrics.
300    fn vertical_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
301        let lengths = ScrollLengths {
302            content_len: metrics.content_len(),
303            viewport_len: metrics.viewport_len(),
304        };
305        ScrollBar::vertical(lengths)
306            .arrows(ScrollBarArrows::Both)
307            .offset(self.vertical_offset)
308            .scroll_step(SUBCELL)
309    }
Source

pub fn horizontal(lengths: ScrollLengths) -> Self

Creates a horizontal scrollbar with the given content and viewport lengths.

The track length is derived from the render area’s width.

use tui_scrollbar::{ScrollBar, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar = ScrollBar::horizontal(lengths);
Examples found in repository?
examples/scrollbar.rs (line 147)
130fn render_horizontal_steps(frame: &mut ratatui::Frame, cells: Vec<Rect>) {
131    for (index, area) in cells.iter().enumerate() {
132        let [label_area, bar_area] = area.layout(&Layout::horizontal([
133            Constraint::Length(2),
134            Constraint::Fill(1),
135        ]));
136        if bar_area.width == 0 {
137            continue;
138        }
139        let metrics = build_metrics(bar_area.width as usize, 6);
140        let (label, thumb_start) = step_entry(&metrics, index);
141        let label = (label % 8).to_string();
142        let offset = metrics.offset_for_thumb_start(thumb_start);
143        let lengths = ScrollLengths {
144            content_len: metrics.content_len(),
145            viewport_len: metrics.viewport_len(),
146        };
147        let scrollbar = ScrollBar::horizontal(lengths)
148            .arrows(ScrollBarArrows::Both)
149            .offset(offset);
150        render_label(frame, label_area, &label);
151        frame.render_widget(&scrollbar, bar_area);
152    }
153}
More examples
Hide additional examples
examples/scrollbar_styled.rs (line 56)
22fn render(area: Rect, frame: &mut ratatui::Frame) {
23    if area.width < 2 || area.height < 2 {
24        return;
25    }
26
27    let horizontal_bar = area
28        .rows()
29        .next_back()
30        .unwrap_or(area)
31        .inner(Margin::new(1, 0));
32    let vertical_bar = area
33        .columns()
34        .next_back()
35        .unwrap_or(area)
36        .inner(Margin::new(0, 1));
37
38    let block = Block::new()
39        .borders(Borders::ALL)
40        .title("styled scrollbars")
41        .border_style((Color::LightBlue, Color::Black))
42        .style((Color::Gray, Color::Black));
43    let content = block.inner(area).inner(Margin::new(2, 1));
44    frame.render_widget(block, area);
45
46    frame.render_widget(
47        Paragraph::new("track_style, thumb_style, and arrow_style can each use distinct colors")
48            .style((Color::Gray, Color::Black)),
49        content,
50    );
51
52    let lengths = ScrollLengths {
53        content_len: 160,
54        viewport_len: 40,
55    };
56    let horizontal = ScrollBar::horizontal(lengths)
57        .offset(48)
58        .arrows(ScrollBarArrows::Both)
59        .glyph_set(GlyphSet::box_drawing())
60        .track_style((Color::Blue, Color::Black).into())
61        .thumb_style((Color::Yellow, Modifier::BOLD).into())
62        .arrow_style((Color::LightGreen, Color::Black, Modifier::BOLD).into());
63    let vertical = ScrollBar::vertical(lengths)
64        .offset(80)
65        .arrows(ScrollBarArrows::Both)
66        .glyph_set(GlyphSet::box_drawing())
67        .track_style((Color::Magenta, Color::Black).into())
68        .thumb_style((Color::Cyan, Modifier::BOLD).into())
69        .arrow_style((Color::LightRed, Color::Black, Modifier::BOLD).into());
70
71    frame.render_widget(&horizontal, horizontal_bar);
72    frame.render_widget(&vertical, vertical_bar);
73}
examples/scrollbar_mouse.rs (line 197)
121    fn render(&mut self, frame: &mut ratatui::Frame) {
122        let area = frame.area();
123        if area.width < 2 || area.height < 2 {
124            return;
125        }
126
127        let title = "tui-scrollbar - mouse scroll demo";
128        let block = Block::new()
129            .borders(Borders::TOP)
130            .border_style(Style::new().fg(TITLE_FG).bg(TITLE_BG))
131            .style(Style::new().fg(BLOCK_FG).bg(BLOCK_BG))
132            .title(
133                Line::from(title)
134                    .centered()
135                    .fg(TITLE_FG)
136                    .bg(TITLE_BG)
137                    .bold(),
138            );
139        frame.render_widget(&block, area);
140
141        let content_area = Rect {
142            y: area.y.saturating_add(1),
143            height: area.height.saturating_sub(1),
144            ..area
145        };
146        let help = "Arrows: move | Wheel: scroll | Drag: thumb | q/Esc: quit";
147        let help_area = Rect {
148            x: content_area.x.saturating_add(1),
149            y: content_area.y,
150            width: content_area.width.saturating_sub(1),
151            height: 1,
152        };
153        if help_area.width > 0 {
154            frame.render_widget(
155                Paragraph::new(help).style(Style::new().fg(TITLE_FG)),
156                help_area,
157            );
158        }
159        let content_area = Rect {
160            y: content_area.y.saturating_add(1),
161            height: content_area.height.saturating_sub(1),
162            ..content_area
163        };
164
165        // Split out the bottom row and right column for the scrollbars.
166        let [content_row, bar_row] = content_area.layout(&Layout::vertical([
167            Constraint::Fill(1),
168            Constraint::Length(1),
169        ]));
170        let [content, vertical_bar] = content_row.layout(&Layout::horizontal([
171            Constraint::Fill(1),
172            Constraint::Length(1),
173        ]));
174        let [horizontal_bar, _corner] = bar_row.layout(&Layout::horizontal([
175            Constraint::Fill(1),
176            Constraint::Length(1),
177        ]));
178
179        self.layout = Some(LayoutState {
180            content,
181            vertical_bar,
182            horizontal_bar,
183        });
184
185        // Keep offsets valid when the terminal is resized.
186        let (h_metrics, v_metrics) = self.metrics_for_layout(content);
187        self.horizontal_offset = self.horizontal_offset.min(h_metrics.max_offset());
188        self.vertical_offset = self.vertical_offset.min(v_metrics.max_offset());
189
190        let horizontal_lengths = ScrollLengths {
191            content_len: h_metrics.content_len(),
192            viewport_len: h_metrics.viewport_len(),
193        };
194        let track_style = Style::new().bg(SCROLLBAR_TRACK_BG);
195        let thumb_style = Style::new().fg(SCROLLBAR_THUMB_FG).bg(SCROLLBAR_THUMB_BG);
196        let arrow_style = Style::new().fg(SCROLLBAR_ARROW_FG).bg(SCROLLBAR_TRACK_BG);
197        let horizontal = ScrollBar::horizontal(horizontal_lengths)
198            .arrows(ScrollBarArrows::Both)
199            .offset(self.horizontal_offset)
200            .scroll_step(SUBCELL)
201            .track_style(track_style)
202            .thumb_style(thumb_style)
203            .arrow_style(arrow_style);
204        let vertical_lengths = ScrollLengths {
205            content_len: v_metrics.content_len(),
206            viewport_len: v_metrics.viewport_len(),
207        };
208        let vertical = ScrollBar::vertical(vertical_lengths)
209            .arrows(ScrollBarArrows::Both)
210            .offset(self.vertical_offset)
211            .scroll_step(SUBCELL)
212            .track_style(track_style)
213            .thumb_style(thumb_style)
214            .arrow_style(arrow_style);
215
216        frame.render_widget(&horizontal, horizontal_bar);
217        frame.render_widget(&vertical, vertical_bar);
218    }
219
220    /// Handles keyboard and mouse events, updating offsets as needed.
221    fn handle_events(&mut self) -> Result<()> {
222        match event::read()? {
223            Event::Key(key) => {
224                if key.kind == KeyEventKind::Press {
225                    match key.code {
226                        KeyCode::Char('q') | KeyCode::Esc => self.state = AppState::Quit,
227                        KeyCode::Up => self.handle_key_scroll(0, -(KEY_STEP as isize)),
228                        KeyCode::Down => self.handle_key_scroll(0, KEY_STEP as isize),
229                        KeyCode::Left => self.handle_key_scroll(-(KEY_STEP as isize), 0),
230                        KeyCode::Right => self.handle_key_scroll(KEY_STEP as isize, 0),
231                        _ => {}
232                    }
233                }
234            }
235            Event::Mouse(event) => {
236                self.handle_mouse_event(event);
237            }
238            _ => {}
239        }
240        Ok(())
241    }
242
243    /// Applies a keyboard delta to the scrollbar offsets.
244    fn handle_key_scroll(&mut self, dx: isize, dy: isize) {
245        let Some(layout) = self.layout else {
246            return;
247        };
248        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
249        self.horizontal_offset =
250            Self::apply_delta(self.horizontal_offset, dx, h_metrics.max_offset());
251        self.vertical_offset = Self::apply_delta(self.vertical_offset, dy, v_metrics.max_offset());
252    }
253
254    /// Handles crossterm mouse events using the scrollbar helpers.
255    fn handle_mouse_event(&mut self, event: event::MouseEvent) {
256        let Some(layout) = self.layout else {
257            return;
258        };
259        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
260        let horizontal = self.horizontal_scrollbar(h_metrics);
261        let vertical = self.vertical_scrollbar(v_metrics);
262
263        if let Some(command) = horizontal.handle_mouse_event(
264            layout.horizontal_bar,
265            event,
266            &mut self.horizontal_interaction,
267        ) {
268            self.apply_command(command, true);
269        }
270        if let Some(command) =
271            vertical.handle_mouse_event(layout.vertical_bar, event, &mut self.vertical_interaction)
272        {
273            self.apply_command(command, false);
274        }
275    }
276
277    /// Applies a scroll command to the current axis offset.
278    fn apply_command(&mut self, command: ScrollCommand, is_horizontal: bool) {
279        let ScrollCommand::SetOffset(offset) = command;
280        if is_horizontal {
281            self.horizontal_offset = offset;
282        } else {
283            self.vertical_offset = offset;
284        }
285    }
286
287    /// Builds a horizontal scrollbar from the current metrics.
288    fn horizontal_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
289        let lengths = ScrollLengths {
290            content_len: metrics.content_len(),
291            viewport_len: metrics.viewport_len(),
292        };
293        ScrollBar::horizontal(lengths)
294            .arrows(ScrollBarArrows::Both)
295            .offset(self.horizontal_offset)
296            .scroll_step(SUBCELL)
297    }
Source

pub const fn orientation(self, orientation: ScrollBarOrientation) -> Self

Sets the scrollbar orientation.

This is mostly useful when sharing a builder chain and choosing the orientation later.

use tui_scrollbar::{ScrollBar, ScrollBarOrientation, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar = ScrollBar::vertical(lengths).orientation(ScrollBarOrientation::Horizontal);
Source

pub const fn content_len(self, content_len: usize) -> Self

Sets the total scrollable content length in logical units.

Larger values shrink the thumb, while smaller values enlarge it.

Zero values are treated as 1.

use tui_scrollbar::{ScrollBar, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar = ScrollBar::vertical(lengths).content_len(240);
Source

pub const fn viewport_len(self, viewport_len: usize) -> Self

Sets the visible viewport length in logical units.

When viewport_len >= content_len, the thumb fills the track.

Zero values are treated as 1.

use tui_scrollbar::{ScrollBar, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar = ScrollBar::vertical(lengths).viewport_len(60);
Source

pub const fn offset(self, offset: usize) -> Self

Sets the current scroll offset in logical units.

Offsets are clamped to content_len - viewport_len during rendering and input handling, not when this builder is called.

use tui_scrollbar::{ScrollBar, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar = ScrollBar::vertical(lengths).offset(30);
Examples found in repository?
examples/scrollbar.rs (line 149)
130fn render_horizontal_steps(frame: &mut ratatui::Frame, cells: Vec<Rect>) {
131    for (index, area) in cells.iter().enumerate() {
132        let [label_area, bar_area] = area.layout(&Layout::horizontal([
133            Constraint::Length(2),
134            Constraint::Fill(1),
135        ]));
136        if bar_area.width == 0 {
137            continue;
138        }
139        let metrics = build_metrics(bar_area.width as usize, 6);
140        let (label, thumb_start) = step_entry(&metrics, index);
141        let label = (label % 8).to_string();
142        let offset = metrics.offset_for_thumb_start(thumb_start);
143        let lengths = ScrollLengths {
144            content_len: metrics.content_len(),
145            viewport_len: metrics.viewport_len(),
146        };
147        let scrollbar = ScrollBar::horizontal(lengths)
148            .arrows(ScrollBarArrows::Both)
149            .offset(offset);
150        render_label(frame, label_area, &label);
151        frame.render_widget(&scrollbar, bar_area);
152    }
153}
154
155/// Draws vertical scrollbars that sweep every 1/8th thumb position, left to right.
156fn render_vertical_steps(frame: &mut ratatui::Frame, cells: Vec<Rect>) {
157    for (index, area) in cells.iter().enumerate() {
158        let [label_area, bar_area] = area.layout(&Layout::vertical([
159            Constraint::Length(1),
160            Constraint::Fill(1),
161        ]));
162        if bar_area.height == 0 {
163            continue;
164        }
165        let metrics = build_metrics(bar_area.height as usize, 3);
166        let (label, thumb_start) = step_entry(&metrics, index);
167        let label = (label % 8).to_string();
168        let offset = metrics.offset_for_thumb_start(thumb_start);
169        let lengths = ScrollLengths {
170            content_len: metrics.content_len(),
171            viewport_len: metrics.viewport_len(),
172        };
173        let scrollbar = ScrollBar::vertical(lengths)
174            .arrows(ScrollBarArrows::Both)
175            .offset(offset);
176        render_label(frame, label_area, &label);
177        frame.render_widget(&scrollbar, bar_area);
178    }
179}
More examples
Hide additional examples
examples/scrollbar_styled.rs (line 57)
22fn render(area: Rect, frame: &mut ratatui::Frame) {
23    if area.width < 2 || area.height < 2 {
24        return;
25    }
26
27    let horizontal_bar = area
28        .rows()
29        .next_back()
30        .unwrap_or(area)
31        .inner(Margin::new(1, 0));
32    let vertical_bar = area
33        .columns()
34        .next_back()
35        .unwrap_or(area)
36        .inner(Margin::new(0, 1));
37
38    let block = Block::new()
39        .borders(Borders::ALL)
40        .title("styled scrollbars")
41        .border_style((Color::LightBlue, Color::Black))
42        .style((Color::Gray, Color::Black));
43    let content = block.inner(area).inner(Margin::new(2, 1));
44    frame.render_widget(block, area);
45
46    frame.render_widget(
47        Paragraph::new("track_style, thumb_style, and arrow_style can each use distinct colors")
48            .style((Color::Gray, Color::Black)),
49        content,
50    );
51
52    let lengths = ScrollLengths {
53        content_len: 160,
54        viewport_len: 40,
55    };
56    let horizontal = ScrollBar::horizontal(lengths)
57        .offset(48)
58        .arrows(ScrollBarArrows::Both)
59        .glyph_set(GlyphSet::box_drawing())
60        .track_style((Color::Blue, Color::Black).into())
61        .thumb_style((Color::Yellow, Modifier::BOLD).into())
62        .arrow_style((Color::LightGreen, Color::Black, Modifier::BOLD).into());
63    let vertical = ScrollBar::vertical(lengths)
64        .offset(80)
65        .arrows(ScrollBarArrows::Both)
66        .glyph_set(GlyphSet::box_drawing())
67        .track_style((Color::Magenta, Color::Black).into())
68        .thumb_style((Color::Cyan, Modifier::BOLD).into())
69        .arrow_style((Color::LightRed, Color::Black, Modifier::BOLD).into());
70
71    frame.render_widget(&horizontal, horizontal_bar);
72    frame.render_widget(&vertical, vertical_bar);
73}
examples/scrollbar_mouse.rs (line 199)
121    fn render(&mut self, frame: &mut ratatui::Frame) {
122        let area = frame.area();
123        if area.width < 2 || area.height < 2 {
124            return;
125        }
126
127        let title = "tui-scrollbar - mouse scroll demo";
128        let block = Block::new()
129            .borders(Borders::TOP)
130            .border_style(Style::new().fg(TITLE_FG).bg(TITLE_BG))
131            .style(Style::new().fg(BLOCK_FG).bg(BLOCK_BG))
132            .title(
133                Line::from(title)
134                    .centered()
135                    .fg(TITLE_FG)
136                    .bg(TITLE_BG)
137                    .bold(),
138            );
139        frame.render_widget(&block, area);
140
141        let content_area = Rect {
142            y: area.y.saturating_add(1),
143            height: area.height.saturating_sub(1),
144            ..area
145        };
146        let help = "Arrows: move | Wheel: scroll | Drag: thumb | q/Esc: quit";
147        let help_area = Rect {
148            x: content_area.x.saturating_add(1),
149            y: content_area.y,
150            width: content_area.width.saturating_sub(1),
151            height: 1,
152        };
153        if help_area.width > 0 {
154            frame.render_widget(
155                Paragraph::new(help).style(Style::new().fg(TITLE_FG)),
156                help_area,
157            );
158        }
159        let content_area = Rect {
160            y: content_area.y.saturating_add(1),
161            height: content_area.height.saturating_sub(1),
162            ..content_area
163        };
164
165        // Split out the bottom row and right column for the scrollbars.
166        let [content_row, bar_row] = content_area.layout(&Layout::vertical([
167            Constraint::Fill(1),
168            Constraint::Length(1),
169        ]));
170        let [content, vertical_bar] = content_row.layout(&Layout::horizontal([
171            Constraint::Fill(1),
172            Constraint::Length(1),
173        ]));
174        let [horizontal_bar, _corner] = bar_row.layout(&Layout::horizontal([
175            Constraint::Fill(1),
176            Constraint::Length(1),
177        ]));
178
179        self.layout = Some(LayoutState {
180            content,
181            vertical_bar,
182            horizontal_bar,
183        });
184
185        // Keep offsets valid when the terminal is resized.
186        let (h_metrics, v_metrics) = self.metrics_for_layout(content);
187        self.horizontal_offset = self.horizontal_offset.min(h_metrics.max_offset());
188        self.vertical_offset = self.vertical_offset.min(v_metrics.max_offset());
189
190        let horizontal_lengths = ScrollLengths {
191            content_len: h_metrics.content_len(),
192            viewport_len: h_metrics.viewport_len(),
193        };
194        let track_style = Style::new().bg(SCROLLBAR_TRACK_BG);
195        let thumb_style = Style::new().fg(SCROLLBAR_THUMB_FG).bg(SCROLLBAR_THUMB_BG);
196        let arrow_style = Style::new().fg(SCROLLBAR_ARROW_FG).bg(SCROLLBAR_TRACK_BG);
197        let horizontal = ScrollBar::horizontal(horizontal_lengths)
198            .arrows(ScrollBarArrows::Both)
199            .offset(self.horizontal_offset)
200            .scroll_step(SUBCELL)
201            .track_style(track_style)
202            .thumb_style(thumb_style)
203            .arrow_style(arrow_style);
204        let vertical_lengths = ScrollLengths {
205            content_len: v_metrics.content_len(),
206            viewport_len: v_metrics.viewport_len(),
207        };
208        let vertical = ScrollBar::vertical(vertical_lengths)
209            .arrows(ScrollBarArrows::Both)
210            .offset(self.vertical_offset)
211            .scroll_step(SUBCELL)
212            .track_style(track_style)
213            .thumb_style(thumb_style)
214            .arrow_style(arrow_style);
215
216        frame.render_widget(&horizontal, horizontal_bar);
217        frame.render_widget(&vertical, vertical_bar);
218    }
219
220    /// Handles keyboard and mouse events, updating offsets as needed.
221    fn handle_events(&mut self) -> Result<()> {
222        match event::read()? {
223            Event::Key(key) => {
224                if key.kind == KeyEventKind::Press {
225                    match key.code {
226                        KeyCode::Char('q') | KeyCode::Esc => self.state = AppState::Quit,
227                        KeyCode::Up => self.handle_key_scroll(0, -(KEY_STEP as isize)),
228                        KeyCode::Down => self.handle_key_scroll(0, KEY_STEP as isize),
229                        KeyCode::Left => self.handle_key_scroll(-(KEY_STEP as isize), 0),
230                        KeyCode::Right => self.handle_key_scroll(KEY_STEP as isize, 0),
231                        _ => {}
232                    }
233                }
234            }
235            Event::Mouse(event) => {
236                self.handle_mouse_event(event);
237            }
238            _ => {}
239        }
240        Ok(())
241    }
242
243    /// Applies a keyboard delta to the scrollbar offsets.
244    fn handle_key_scroll(&mut self, dx: isize, dy: isize) {
245        let Some(layout) = self.layout else {
246            return;
247        };
248        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
249        self.horizontal_offset =
250            Self::apply_delta(self.horizontal_offset, dx, h_metrics.max_offset());
251        self.vertical_offset = Self::apply_delta(self.vertical_offset, dy, v_metrics.max_offset());
252    }
253
254    /// Handles crossterm mouse events using the scrollbar helpers.
255    fn handle_mouse_event(&mut self, event: event::MouseEvent) {
256        let Some(layout) = self.layout else {
257            return;
258        };
259        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
260        let horizontal = self.horizontal_scrollbar(h_metrics);
261        let vertical = self.vertical_scrollbar(v_metrics);
262
263        if let Some(command) = horizontal.handle_mouse_event(
264            layout.horizontal_bar,
265            event,
266            &mut self.horizontal_interaction,
267        ) {
268            self.apply_command(command, true);
269        }
270        if let Some(command) =
271            vertical.handle_mouse_event(layout.vertical_bar, event, &mut self.vertical_interaction)
272        {
273            self.apply_command(command, false);
274        }
275    }
276
277    /// Applies a scroll command to the current axis offset.
278    fn apply_command(&mut self, command: ScrollCommand, is_horizontal: bool) {
279        let ScrollCommand::SetOffset(offset) = command;
280        if is_horizontal {
281            self.horizontal_offset = offset;
282        } else {
283            self.vertical_offset = offset;
284        }
285    }
286
287    /// Builds a horizontal scrollbar from the current metrics.
288    fn horizontal_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
289        let lengths = ScrollLengths {
290            content_len: metrics.content_len(),
291            viewport_len: metrics.viewport_len(),
292        };
293        ScrollBar::horizontal(lengths)
294            .arrows(ScrollBarArrows::Both)
295            .offset(self.horizontal_offset)
296            .scroll_step(SUBCELL)
297    }
298
299    /// Builds a vertical scrollbar from the current metrics.
300    fn vertical_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
301        let lengths = ScrollLengths {
302            content_len: metrics.content_len(),
303            viewport_len: metrics.viewport_len(),
304        };
305        ScrollBar::vertical(lengths)
306            .arrows(ScrollBarArrows::Both)
307            .offset(self.vertical_offset)
308            .scroll_step(SUBCELL)
309    }
Source

pub const fn track_style(self, style: Style) -> Self

Sets the style applied to track glyphs.

Track styling applies only to cells where the thumb is not rendered.

use ratatui_core::style::{Color, Style};
use tui_scrollbar::{ScrollBar, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar = ScrollBar::vertical(lengths).track_style(Style::new().bg(Color::Black));
Examples found in repository?
examples/scrollbar_styled.rs (line 60)
22fn render(area: Rect, frame: &mut ratatui::Frame) {
23    if area.width < 2 || area.height < 2 {
24        return;
25    }
26
27    let horizontal_bar = area
28        .rows()
29        .next_back()
30        .unwrap_or(area)
31        .inner(Margin::new(1, 0));
32    let vertical_bar = area
33        .columns()
34        .next_back()
35        .unwrap_or(area)
36        .inner(Margin::new(0, 1));
37
38    let block = Block::new()
39        .borders(Borders::ALL)
40        .title("styled scrollbars")
41        .border_style((Color::LightBlue, Color::Black))
42        .style((Color::Gray, Color::Black));
43    let content = block.inner(area).inner(Margin::new(2, 1));
44    frame.render_widget(block, area);
45
46    frame.render_widget(
47        Paragraph::new("track_style, thumb_style, and arrow_style can each use distinct colors")
48            .style((Color::Gray, Color::Black)),
49        content,
50    );
51
52    let lengths = ScrollLengths {
53        content_len: 160,
54        viewport_len: 40,
55    };
56    let horizontal = ScrollBar::horizontal(lengths)
57        .offset(48)
58        .arrows(ScrollBarArrows::Both)
59        .glyph_set(GlyphSet::box_drawing())
60        .track_style((Color::Blue, Color::Black).into())
61        .thumb_style((Color::Yellow, Modifier::BOLD).into())
62        .arrow_style((Color::LightGreen, Color::Black, Modifier::BOLD).into());
63    let vertical = ScrollBar::vertical(lengths)
64        .offset(80)
65        .arrows(ScrollBarArrows::Both)
66        .glyph_set(GlyphSet::box_drawing())
67        .track_style((Color::Magenta, Color::Black).into())
68        .thumb_style((Color::Cyan, Modifier::BOLD).into())
69        .arrow_style((Color::LightRed, Color::Black, Modifier::BOLD).into());
70
71    frame.render_widget(&horizontal, horizontal_bar);
72    frame.render_widget(&vertical, vertical_bar);
73}
More examples
Hide additional examples
examples/scrollbar_mouse.rs (line 201)
121    fn render(&mut self, frame: &mut ratatui::Frame) {
122        let area = frame.area();
123        if area.width < 2 || area.height < 2 {
124            return;
125        }
126
127        let title = "tui-scrollbar - mouse scroll demo";
128        let block = Block::new()
129            .borders(Borders::TOP)
130            .border_style(Style::new().fg(TITLE_FG).bg(TITLE_BG))
131            .style(Style::new().fg(BLOCK_FG).bg(BLOCK_BG))
132            .title(
133                Line::from(title)
134                    .centered()
135                    .fg(TITLE_FG)
136                    .bg(TITLE_BG)
137                    .bold(),
138            );
139        frame.render_widget(&block, area);
140
141        let content_area = Rect {
142            y: area.y.saturating_add(1),
143            height: area.height.saturating_sub(1),
144            ..area
145        };
146        let help = "Arrows: move | Wheel: scroll | Drag: thumb | q/Esc: quit";
147        let help_area = Rect {
148            x: content_area.x.saturating_add(1),
149            y: content_area.y,
150            width: content_area.width.saturating_sub(1),
151            height: 1,
152        };
153        if help_area.width > 0 {
154            frame.render_widget(
155                Paragraph::new(help).style(Style::new().fg(TITLE_FG)),
156                help_area,
157            );
158        }
159        let content_area = Rect {
160            y: content_area.y.saturating_add(1),
161            height: content_area.height.saturating_sub(1),
162            ..content_area
163        };
164
165        // Split out the bottom row and right column for the scrollbars.
166        let [content_row, bar_row] = content_area.layout(&Layout::vertical([
167            Constraint::Fill(1),
168            Constraint::Length(1),
169        ]));
170        let [content, vertical_bar] = content_row.layout(&Layout::horizontal([
171            Constraint::Fill(1),
172            Constraint::Length(1),
173        ]));
174        let [horizontal_bar, _corner] = bar_row.layout(&Layout::horizontal([
175            Constraint::Fill(1),
176            Constraint::Length(1),
177        ]));
178
179        self.layout = Some(LayoutState {
180            content,
181            vertical_bar,
182            horizontal_bar,
183        });
184
185        // Keep offsets valid when the terminal is resized.
186        let (h_metrics, v_metrics) = self.metrics_for_layout(content);
187        self.horizontal_offset = self.horizontal_offset.min(h_metrics.max_offset());
188        self.vertical_offset = self.vertical_offset.min(v_metrics.max_offset());
189
190        let horizontal_lengths = ScrollLengths {
191            content_len: h_metrics.content_len(),
192            viewport_len: h_metrics.viewport_len(),
193        };
194        let track_style = Style::new().bg(SCROLLBAR_TRACK_BG);
195        let thumb_style = Style::new().fg(SCROLLBAR_THUMB_FG).bg(SCROLLBAR_THUMB_BG);
196        let arrow_style = Style::new().fg(SCROLLBAR_ARROW_FG).bg(SCROLLBAR_TRACK_BG);
197        let horizontal = ScrollBar::horizontal(horizontal_lengths)
198            .arrows(ScrollBarArrows::Both)
199            .offset(self.horizontal_offset)
200            .scroll_step(SUBCELL)
201            .track_style(track_style)
202            .thumb_style(thumb_style)
203            .arrow_style(arrow_style);
204        let vertical_lengths = ScrollLengths {
205            content_len: v_metrics.content_len(),
206            viewport_len: v_metrics.viewport_len(),
207        };
208        let vertical = ScrollBar::vertical(vertical_lengths)
209            .arrows(ScrollBarArrows::Both)
210            .offset(self.vertical_offset)
211            .scroll_step(SUBCELL)
212            .track_style(track_style)
213            .thumb_style(thumb_style)
214            .arrow_style(arrow_style);
215
216        frame.render_widget(&horizontal, horizontal_bar);
217        frame.render_widget(&vertical, vertical_bar);
218    }
Source

pub const fn thumb_style(self, style: Style) -> Self

Sets the style applied to thumb glyphs.

Thumb styling applies to full and partial thumb cells. Thumb glyphs are block characters, so Style::fg usually controls the visible thumb color. Use Style::bg only when the cell behind the glyph should differ from the track. On partial thumb cells, the background can show at the thumb ends.

use ratatui_core::style::{Color, Style};
use tui_scrollbar::{ScrollBar, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar =
    ScrollBar::vertical(lengths).thumb_style(Style::new().fg(Color::Rgb(255, 158, 100)));
Examples found in repository?
examples/scrollbar_styled.rs (line 61)
22fn render(area: Rect, frame: &mut ratatui::Frame) {
23    if area.width < 2 || area.height < 2 {
24        return;
25    }
26
27    let horizontal_bar = area
28        .rows()
29        .next_back()
30        .unwrap_or(area)
31        .inner(Margin::new(1, 0));
32    let vertical_bar = area
33        .columns()
34        .next_back()
35        .unwrap_or(area)
36        .inner(Margin::new(0, 1));
37
38    let block = Block::new()
39        .borders(Borders::ALL)
40        .title("styled scrollbars")
41        .border_style((Color::LightBlue, Color::Black))
42        .style((Color::Gray, Color::Black));
43    let content = block.inner(area).inner(Margin::new(2, 1));
44    frame.render_widget(block, area);
45
46    frame.render_widget(
47        Paragraph::new("track_style, thumb_style, and arrow_style can each use distinct colors")
48            .style((Color::Gray, Color::Black)),
49        content,
50    );
51
52    let lengths = ScrollLengths {
53        content_len: 160,
54        viewport_len: 40,
55    };
56    let horizontal = ScrollBar::horizontal(lengths)
57        .offset(48)
58        .arrows(ScrollBarArrows::Both)
59        .glyph_set(GlyphSet::box_drawing())
60        .track_style((Color::Blue, Color::Black).into())
61        .thumb_style((Color::Yellow, Modifier::BOLD).into())
62        .arrow_style((Color::LightGreen, Color::Black, Modifier::BOLD).into());
63    let vertical = ScrollBar::vertical(lengths)
64        .offset(80)
65        .arrows(ScrollBarArrows::Both)
66        .glyph_set(GlyphSet::box_drawing())
67        .track_style((Color::Magenta, Color::Black).into())
68        .thumb_style((Color::Cyan, Modifier::BOLD).into())
69        .arrow_style((Color::LightRed, Color::Black, Modifier::BOLD).into());
70
71    frame.render_widget(&horizontal, horizontal_bar);
72    frame.render_widget(&vertical, vertical_bar);
73}
More examples
Hide additional examples
examples/scrollbar_mouse.rs (line 202)
121    fn render(&mut self, frame: &mut ratatui::Frame) {
122        let area = frame.area();
123        if area.width < 2 || area.height < 2 {
124            return;
125        }
126
127        let title = "tui-scrollbar - mouse scroll demo";
128        let block = Block::new()
129            .borders(Borders::TOP)
130            .border_style(Style::new().fg(TITLE_FG).bg(TITLE_BG))
131            .style(Style::new().fg(BLOCK_FG).bg(BLOCK_BG))
132            .title(
133                Line::from(title)
134                    .centered()
135                    .fg(TITLE_FG)
136                    .bg(TITLE_BG)
137                    .bold(),
138            );
139        frame.render_widget(&block, area);
140
141        let content_area = Rect {
142            y: area.y.saturating_add(1),
143            height: area.height.saturating_sub(1),
144            ..area
145        };
146        let help = "Arrows: move | Wheel: scroll | Drag: thumb | q/Esc: quit";
147        let help_area = Rect {
148            x: content_area.x.saturating_add(1),
149            y: content_area.y,
150            width: content_area.width.saturating_sub(1),
151            height: 1,
152        };
153        if help_area.width > 0 {
154            frame.render_widget(
155                Paragraph::new(help).style(Style::new().fg(TITLE_FG)),
156                help_area,
157            );
158        }
159        let content_area = Rect {
160            y: content_area.y.saturating_add(1),
161            height: content_area.height.saturating_sub(1),
162            ..content_area
163        };
164
165        // Split out the bottom row and right column for the scrollbars.
166        let [content_row, bar_row] = content_area.layout(&Layout::vertical([
167            Constraint::Fill(1),
168            Constraint::Length(1),
169        ]));
170        let [content, vertical_bar] = content_row.layout(&Layout::horizontal([
171            Constraint::Fill(1),
172            Constraint::Length(1),
173        ]));
174        let [horizontal_bar, _corner] = bar_row.layout(&Layout::horizontal([
175            Constraint::Fill(1),
176            Constraint::Length(1),
177        ]));
178
179        self.layout = Some(LayoutState {
180            content,
181            vertical_bar,
182            horizontal_bar,
183        });
184
185        // Keep offsets valid when the terminal is resized.
186        let (h_metrics, v_metrics) = self.metrics_for_layout(content);
187        self.horizontal_offset = self.horizontal_offset.min(h_metrics.max_offset());
188        self.vertical_offset = self.vertical_offset.min(v_metrics.max_offset());
189
190        let horizontal_lengths = ScrollLengths {
191            content_len: h_metrics.content_len(),
192            viewport_len: h_metrics.viewport_len(),
193        };
194        let track_style = Style::new().bg(SCROLLBAR_TRACK_BG);
195        let thumb_style = Style::new().fg(SCROLLBAR_THUMB_FG).bg(SCROLLBAR_THUMB_BG);
196        let arrow_style = Style::new().fg(SCROLLBAR_ARROW_FG).bg(SCROLLBAR_TRACK_BG);
197        let horizontal = ScrollBar::horizontal(horizontal_lengths)
198            .arrows(ScrollBarArrows::Both)
199            .offset(self.horizontal_offset)
200            .scroll_step(SUBCELL)
201            .track_style(track_style)
202            .thumb_style(thumb_style)
203            .arrow_style(arrow_style);
204        let vertical_lengths = ScrollLengths {
205            content_len: v_metrics.content_len(),
206            viewport_len: v_metrics.viewport_len(),
207        };
208        let vertical = ScrollBar::vertical(vertical_lengths)
209            .arrows(ScrollBarArrows::Both)
210            .offset(self.vertical_offset)
211            .scroll_step(SUBCELL)
212            .track_style(track_style)
213            .thumb_style(thumb_style)
214            .arrow_style(arrow_style);
215
216        frame.render_widget(&horizontal, horizontal_bar);
217        frame.render_widget(&vertical, vertical_bar);
218    }
Source

pub const fn arrow_style(self, style: Style) -> Self

Sets the style applied to arrow glyphs.

Arrow endcaps render only when enabled with Self::arrows. If no arrow style is configured internally, arrows fall back to the track style.

use ratatui_core::style::{Color, Style};
use tui_scrollbar::{ScrollBar, ScrollBarArrows, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar = ScrollBar::vertical(lengths)
    .arrows(ScrollBarArrows::Both)
    .arrow_style(Style::new().fg(Color::Yellow).bg(Color::Black));
Examples found in repository?
examples/scrollbar_styled.rs (line 62)
22fn render(area: Rect, frame: &mut ratatui::Frame) {
23    if area.width < 2 || area.height < 2 {
24        return;
25    }
26
27    let horizontal_bar = area
28        .rows()
29        .next_back()
30        .unwrap_or(area)
31        .inner(Margin::new(1, 0));
32    let vertical_bar = area
33        .columns()
34        .next_back()
35        .unwrap_or(area)
36        .inner(Margin::new(0, 1));
37
38    let block = Block::new()
39        .borders(Borders::ALL)
40        .title("styled scrollbars")
41        .border_style((Color::LightBlue, Color::Black))
42        .style((Color::Gray, Color::Black));
43    let content = block.inner(area).inner(Margin::new(2, 1));
44    frame.render_widget(block, area);
45
46    frame.render_widget(
47        Paragraph::new("track_style, thumb_style, and arrow_style can each use distinct colors")
48            .style((Color::Gray, Color::Black)),
49        content,
50    );
51
52    let lengths = ScrollLengths {
53        content_len: 160,
54        viewport_len: 40,
55    };
56    let horizontal = ScrollBar::horizontal(lengths)
57        .offset(48)
58        .arrows(ScrollBarArrows::Both)
59        .glyph_set(GlyphSet::box_drawing())
60        .track_style((Color::Blue, Color::Black).into())
61        .thumb_style((Color::Yellow, Modifier::BOLD).into())
62        .arrow_style((Color::LightGreen, Color::Black, Modifier::BOLD).into());
63    let vertical = ScrollBar::vertical(lengths)
64        .offset(80)
65        .arrows(ScrollBarArrows::Both)
66        .glyph_set(GlyphSet::box_drawing())
67        .track_style((Color::Magenta, Color::Black).into())
68        .thumb_style((Color::Cyan, Modifier::BOLD).into())
69        .arrow_style((Color::LightRed, Color::Black, Modifier::BOLD).into());
70
71    frame.render_widget(&horizontal, horizontal_bar);
72    frame.render_widget(&vertical, vertical_bar);
73}
More examples
Hide additional examples
examples/scrollbar_mouse.rs (line 203)
121    fn render(&mut self, frame: &mut ratatui::Frame) {
122        let area = frame.area();
123        if area.width < 2 || area.height < 2 {
124            return;
125        }
126
127        let title = "tui-scrollbar - mouse scroll demo";
128        let block = Block::new()
129            .borders(Borders::TOP)
130            .border_style(Style::new().fg(TITLE_FG).bg(TITLE_BG))
131            .style(Style::new().fg(BLOCK_FG).bg(BLOCK_BG))
132            .title(
133                Line::from(title)
134                    .centered()
135                    .fg(TITLE_FG)
136                    .bg(TITLE_BG)
137                    .bold(),
138            );
139        frame.render_widget(&block, area);
140
141        let content_area = Rect {
142            y: area.y.saturating_add(1),
143            height: area.height.saturating_sub(1),
144            ..area
145        };
146        let help = "Arrows: move | Wheel: scroll | Drag: thumb | q/Esc: quit";
147        let help_area = Rect {
148            x: content_area.x.saturating_add(1),
149            y: content_area.y,
150            width: content_area.width.saturating_sub(1),
151            height: 1,
152        };
153        if help_area.width > 0 {
154            frame.render_widget(
155                Paragraph::new(help).style(Style::new().fg(TITLE_FG)),
156                help_area,
157            );
158        }
159        let content_area = Rect {
160            y: content_area.y.saturating_add(1),
161            height: content_area.height.saturating_sub(1),
162            ..content_area
163        };
164
165        // Split out the bottom row and right column for the scrollbars.
166        let [content_row, bar_row] = content_area.layout(&Layout::vertical([
167            Constraint::Fill(1),
168            Constraint::Length(1),
169        ]));
170        let [content, vertical_bar] = content_row.layout(&Layout::horizontal([
171            Constraint::Fill(1),
172            Constraint::Length(1),
173        ]));
174        let [horizontal_bar, _corner] = bar_row.layout(&Layout::horizontal([
175            Constraint::Fill(1),
176            Constraint::Length(1),
177        ]));
178
179        self.layout = Some(LayoutState {
180            content,
181            vertical_bar,
182            horizontal_bar,
183        });
184
185        // Keep offsets valid when the terminal is resized.
186        let (h_metrics, v_metrics) = self.metrics_for_layout(content);
187        self.horizontal_offset = self.horizontal_offset.min(h_metrics.max_offset());
188        self.vertical_offset = self.vertical_offset.min(v_metrics.max_offset());
189
190        let horizontal_lengths = ScrollLengths {
191            content_len: h_metrics.content_len(),
192            viewport_len: h_metrics.viewport_len(),
193        };
194        let track_style = Style::new().bg(SCROLLBAR_TRACK_BG);
195        let thumb_style = Style::new().fg(SCROLLBAR_THUMB_FG).bg(SCROLLBAR_THUMB_BG);
196        let arrow_style = Style::new().fg(SCROLLBAR_ARROW_FG).bg(SCROLLBAR_TRACK_BG);
197        let horizontal = ScrollBar::horizontal(horizontal_lengths)
198            .arrows(ScrollBarArrows::Both)
199            .offset(self.horizontal_offset)
200            .scroll_step(SUBCELL)
201            .track_style(track_style)
202            .thumb_style(thumb_style)
203            .arrow_style(arrow_style);
204        let vertical_lengths = ScrollLengths {
205            content_len: v_metrics.content_len(),
206            viewport_len: v_metrics.viewport_len(),
207        };
208        let vertical = ScrollBar::vertical(vertical_lengths)
209            .arrows(ScrollBarArrows::Both)
210            .offset(self.vertical_offset)
211            .scroll_step(SUBCELL)
212            .track_style(track_style)
213            .thumb_style(thumb_style)
214            .arrow_style(arrow_style);
215
216        frame.render_widget(&horizontal, horizontal_bar);
217        frame.render_widget(&vertical, vertical_bar);
218    }
Source

pub const fn glyph_set(self, glyph_set: GlyphSet) -> Self

Selects the glyph set used to render the track and thumb.

GlyphSet::symbols_for_legacy_computing uses Symbols for Legacy Computing for 1/8th upper/right fills. Use GlyphSet::unicode if you want to avoid the legacy supplement, or GlyphSet::box_drawing when you want a visible line track.

use tui_scrollbar::{GlyphSet, ScrollBar, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar = ScrollBar::vertical(lengths).glyph_set(GlyphSet::unicode());
Examples found in repository?
examples/scrollbar_styled.rs (line 59)
22fn render(area: Rect, frame: &mut ratatui::Frame) {
23    if area.width < 2 || area.height < 2 {
24        return;
25    }
26
27    let horizontal_bar = area
28        .rows()
29        .next_back()
30        .unwrap_or(area)
31        .inner(Margin::new(1, 0));
32    let vertical_bar = area
33        .columns()
34        .next_back()
35        .unwrap_or(area)
36        .inner(Margin::new(0, 1));
37
38    let block = Block::new()
39        .borders(Borders::ALL)
40        .title("styled scrollbars")
41        .border_style((Color::LightBlue, Color::Black))
42        .style((Color::Gray, Color::Black));
43    let content = block.inner(area).inner(Margin::new(2, 1));
44    frame.render_widget(block, area);
45
46    frame.render_widget(
47        Paragraph::new("track_style, thumb_style, and arrow_style can each use distinct colors")
48            .style((Color::Gray, Color::Black)),
49        content,
50    );
51
52    let lengths = ScrollLengths {
53        content_len: 160,
54        viewport_len: 40,
55    };
56    let horizontal = ScrollBar::horizontal(lengths)
57        .offset(48)
58        .arrows(ScrollBarArrows::Both)
59        .glyph_set(GlyphSet::box_drawing())
60        .track_style((Color::Blue, Color::Black).into())
61        .thumb_style((Color::Yellow, Modifier::BOLD).into())
62        .arrow_style((Color::LightGreen, Color::Black, Modifier::BOLD).into());
63    let vertical = ScrollBar::vertical(lengths)
64        .offset(80)
65        .arrows(ScrollBarArrows::Both)
66        .glyph_set(GlyphSet::box_drawing())
67        .track_style((Color::Magenta, Color::Black).into())
68        .thumb_style((Color::Cyan, Modifier::BOLD).into())
69        .arrow_style((Color::LightRed, Color::Black, Modifier::BOLD).into());
70
71    frame.render_widget(&horizontal, horizontal_bar);
72    frame.render_widget(&vertical, vertical_bar);
73}
Source

pub const fn arrows(self, arrows: ScrollBarArrows) -> Self

Sets which arrow endcaps are rendered.

Each enabled arrow reserves one cell at the start or end of the track.

use tui_scrollbar::{ScrollBar, ScrollBarArrows, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar = ScrollBar::vertical(lengths).arrows(ScrollBarArrows::Both);
Examples found in repository?
examples/scrollbar.rs (line 148)
130fn render_horizontal_steps(frame: &mut ratatui::Frame, cells: Vec<Rect>) {
131    for (index, area) in cells.iter().enumerate() {
132        let [label_area, bar_area] = area.layout(&Layout::horizontal([
133            Constraint::Length(2),
134            Constraint::Fill(1),
135        ]));
136        if bar_area.width == 0 {
137            continue;
138        }
139        let metrics = build_metrics(bar_area.width as usize, 6);
140        let (label, thumb_start) = step_entry(&metrics, index);
141        let label = (label % 8).to_string();
142        let offset = metrics.offset_for_thumb_start(thumb_start);
143        let lengths = ScrollLengths {
144            content_len: metrics.content_len(),
145            viewport_len: metrics.viewport_len(),
146        };
147        let scrollbar = ScrollBar::horizontal(lengths)
148            .arrows(ScrollBarArrows::Both)
149            .offset(offset);
150        render_label(frame, label_area, &label);
151        frame.render_widget(&scrollbar, bar_area);
152    }
153}
154
155/// Draws vertical scrollbars that sweep every 1/8th thumb position, left to right.
156fn render_vertical_steps(frame: &mut ratatui::Frame, cells: Vec<Rect>) {
157    for (index, area) in cells.iter().enumerate() {
158        let [label_area, bar_area] = area.layout(&Layout::vertical([
159            Constraint::Length(1),
160            Constraint::Fill(1),
161        ]));
162        if bar_area.height == 0 {
163            continue;
164        }
165        let metrics = build_metrics(bar_area.height as usize, 3);
166        let (label, thumb_start) = step_entry(&metrics, index);
167        let label = (label % 8).to_string();
168        let offset = metrics.offset_for_thumb_start(thumb_start);
169        let lengths = ScrollLengths {
170            content_len: metrics.content_len(),
171            viewport_len: metrics.viewport_len(),
172        };
173        let scrollbar = ScrollBar::vertical(lengths)
174            .arrows(ScrollBarArrows::Both)
175            .offset(offset);
176        render_label(frame, label_area, &label);
177        frame.render_widget(&scrollbar, bar_area);
178    }
179}
More examples
Hide additional examples
examples/scrollbar_styled.rs (line 58)
22fn render(area: Rect, frame: &mut ratatui::Frame) {
23    if area.width < 2 || area.height < 2 {
24        return;
25    }
26
27    let horizontal_bar = area
28        .rows()
29        .next_back()
30        .unwrap_or(area)
31        .inner(Margin::new(1, 0));
32    let vertical_bar = area
33        .columns()
34        .next_back()
35        .unwrap_or(area)
36        .inner(Margin::new(0, 1));
37
38    let block = Block::new()
39        .borders(Borders::ALL)
40        .title("styled scrollbars")
41        .border_style((Color::LightBlue, Color::Black))
42        .style((Color::Gray, Color::Black));
43    let content = block.inner(area).inner(Margin::new(2, 1));
44    frame.render_widget(block, area);
45
46    frame.render_widget(
47        Paragraph::new("track_style, thumb_style, and arrow_style can each use distinct colors")
48            .style((Color::Gray, Color::Black)),
49        content,
50    );
51
52    let lengths = ScrollLengths {
53        content_len: 160,
54        viewport_len: 40,
55    };
56    let horizontal = ScrollBar::horizontal(lengths)
57        .offset(48)
58        .arrows(ScrollBarArrows::Both)
59        .glyph_set(GlyphSet::box_drawing())
60        .track_style((Color::Blue, Color::Black).into())
61        .thumb_style((Color::Yellow, Modifier::BOLD).into())
62        .arrow_style((Color::LightGreen, Color::Black, Modifier::BOLD).into());
63    let vertical = ScrollBar::vertical(lengths)
64        .offset(80)
65        .arrows(ScrollBarArrows::Both)
66        .glyph_set(GlyphSet::box_drawing())
67        .track_style((Color::Magenta, Color::Black).into())
68        .thumb_style((Color::Cyan, Modifier::BOLD).into())
69        .arrow_style((Color::LightRed, Color::Black, Modifier::BOLD).into());
70
71    frame.render_widget(&horizontal, horizontal_bar);
72    frame.render_widget(&vertical, vertical_bar);
73}
examples/scrollbar_mouse.rs (line 198)
121    fn render(&mut self, frame: &mut ratatui::Frame) {
122        let area = frame.area();
123        if area.width < 2 || area.height < 2 {
124            return;
125        }
126
127        let title = "tui-scrollbar - mouse scroll demo";
128        let block = Block::new()
129            .borders(Borders::TOP)
130            .border_style(Style::new().fg(TITLE_FG).bg(TITLE_BG))
131            .style(Style::new().fg(BLOCK_FG).bg(BLOCK_BG))
132            .title(
133                Line::from(title)
134                    .centered()
135                    .fg(TITLE_FG)
136                    .bg(TITLE_BG)
137                    .bold(),
138            );
139        frame.render_widget(&block, area);
140
141        let content_area = Rect {
142            y: area.y.saturating_add(1),
143            height: area.height.saturating_sub(1),
144            ..area
145        };
146        let help = "Arrows: move | Wheel: scroll | Drag: thumb | q/Esc: quit";
147        let help_area = Rect {
148            x: content_area.x.saturating_add(1),
149            y: content_area.y,
150            width: content_area.width.saturating_sub(1),
151            height: 1,
152        };
153        if help_area.width > 0 {
154            frame.render_widget(
155                Paragraph::new(help).style(Style::new().fg(TITLE_FG)),
156                help_area,
157            );
158        }
159        let content_area = Rect {
160            y: content_area.y.saturating_add(1),
161            height: content_area.height.saturating_sub(1),
162            ..content_area
163        };
164
165        // Split out the bottom row and right column for the scrollbars.
166        let [content_row, bar_row] = content_area.layout(&Layout::vertical([
167            Constraint::Fill(1),
168            Constraint::Length(1),
169        ]));
170        let [content, vertical_bar] = content_row.layout(&Layout::horizontal([
171            Constraint::Fill(1),
172            Constraint::Length(1),
173        ]));
174        let [horizontal_bar, _corner] = bar_row.layout(&Layout::horizontal([
175            Constraint::Fill(1),
176            Constraint::Length(1),
177        ]));
178
179        self.layout = Some(LayoutState {
180            content,
181            vertical_bar,
182            horizontal_bar,
183        });
184
185        // Keep offsets valid when the terminal is resized.
186        let (h_metrics, v_metrics) = self.metrics_for_layout(content);
187        self.horizontal_offset = self.horizontal_offset.min(h_metrics.max_offset());
188        self.vertical_offset = self.vertical_offset.min(v_metrics.max_offset());
189
190        let horizontal_lengths = ScrollLengths {
191            content_len: h_metrics.content_len(),
192            viewport_len: h_metrics.viewport_len(),
193        };
194        let track_style = Style::new().bg(SCROLLBAR_TRACK_BG);
195        let thumb_style = Style::new().fg(SCROLLBAR_THUMB_FG).bg(SCROLLBAR_THUMB_BG);
196        let arrow_style = Style::new().fg(SCROLLBAR_ARROW_FG).bg(SCROLLBAR_TRACK_BG);
197        let horizontal = ScrollBar::horizontal(horizontal_lengths)
198            .arrows(ScrollBarArrows::Both)
199            .offset(self.horizontal_offset)
200            .scroll_step(SUBCELL)
201            .track_style(track_style)
202            .thumb_style(thumb_style)
203            .arrow_style(arrow_style);
204        let vertical_lengths = ScrollLengths {
205            content_len: v_metrics.content_len(),
206            viewport_len: v_metrics.viewport_len(),
207        };
208        let vertical = ScrollBar::vertical(vertical_lengths)
209            .arrows(ScrollBarArrows::Both)
210            .offset(self.vertical_offset)
211            .scroll_step(SUBCELL)
212            .track_style(track_style)
213            .thumb_style(thumb_style)
214            .arrow_style(arrow_style);
215
216        frame.render_widget(&horizontal, horizontal_bar);
217        frame.render_widget(&vertical, vertical_bar);
218    }
219
220    /// Handles keyboard and mouse events, updating offsets as needed.
221    fn handle_events(&mut self) -> Result<()> {
222        match event::read()? {
223            Event::Key(key) => {
224                if key.kind == KeyEventKind::Press {
225                    match key.code {
226                        KeyCode::Char('q') | KeyCode::Esc => self.state = AppState::Quit,
227                        KeyCode::Up => self.handle_key_scroll(0, -(KEY_STEP as isize)),
228                        KeyCode::Down => self.handle_key_scroll(0, KEY_STEP as isize),
229                        KeyCode::Left => self.handle_key_scroll(-(KEY_STEP as isize), 0),
230                        KeyCode::Right => self.handle_key_scroll(KEY_STEP as isize, 0),
231                        _ => {}
232                    }
233                }
234            }
235            Event::Mouse(event) => {
236                self.handle_mouse_event(event);
237            }
238            _ => {}
239        }
240        Ok(())
241    }
242
243    /// Applies a keyboard delta to the scrollbar offsets.
244    fn handle_key_scroll(&mut self, dx: isize, dy: isize) {
245        let Some(layout) = self.layout else {
246            return;
247        };
248        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
249        self.horizontal_offset =
250            Self::apply_delta(self.horizontal_offset, dx, h_metrics.max_offset());
251        self.vertical_offset = Self::apply_delta(self.vertical_offset, dy, v_metrics.max_offset());
252    }
253
254    /// Handles crossterm mouse events using the scrollbar helpers.
255    fn handle_mouse_event(&mut self, event: event::MouseEvent) {
256        let Some(layout) = self.layout else {
257            return;
258        };
259        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
260        let horizontal = self.horizontal_scrollbar(h_metrics);
261        let vertical = self.vertical_scrollbar(v_metrics);
262
263        if let Some(command) = horizontal.handle_mouse_event(
264            layout.horizontal_bar,
265            event,
266            &mut self.horizontal_interaction,
267        ) {
268            self.apply_command(command, true);
269        }
270        if let Some(command) =
271            vertical.handle_mouse_event(layout.vertical_bar, event, &mut self.vertical_interaction)
272        {
273            self.apply_command(command, false);
274        }
275    }
276
277    /// Applies a scroll command to the current axis offset.
278    fn apply_command(&mut self, command: ScrollCommand, is_horizontal: bool) {
279        let ScrollCommand::SetOffset(offset) = command;
280        if is_horizontal {
281            self.horizontal_offset = offset;
282        } else {
283            self.vertical_offset = offset;
284        }
285    }
286
287    /// Builds a horizontal scrollbar from the current metrics.
288    fn horizontal_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
289        let lengths = ScrollLengths {
290            content_len: metrics.content_len(),
291            viewport_len: metrics.viewport_len(),
292        };
293        ScrollBar::horizontal(lengths)
294            .arrows(ScrollBarArrows::Both)
295            .offset(self.horizontal_offset)
296            .scroll_step(SUBCELL)
297    }
298
299    /// Builds a vertical scrollbar from the current metrics.
300    fn vertical_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
301        let lengths = ScrollLengths {
302            content_len: metrics.content_len(),
303            viewport_len: metrics.viewport_len(),
304        };
305        ScrollBar::vertical(lengths)
306            .arrows(ScrollBarArrows::Both)
307            .offset(self.vertical_offset)
308            .scroll_step(SUBCELL)
309    }
Source

pub const fn track_click_behavior(self, behavior: TrackClickBehavior) -> Self

Sets behavior for clicks on the track outside the thumb.

Use TrackClickBehavior::Page for classic page-up/down behavior, or TrackClickBehavior::JumpToClick to move the thumb toward the click.

This does not affect clicks on the thumb or arrow endcaps.

use tui_scrollbar::{ScrollBar, ScrollLengths, TrackClickBehavior};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar =
    ScrollBar::vertical(lengths).track_click_behavior(TrackClickBehavior::JumpToClick);
Source

pub fn scroll_step(self, step: usize) -> Self

Sets the scroll step used for wheel events.

The wheel delta is multiplied by this value (in your logical units) and then clamped. A step of 0 is normalized to 1.

use tui_scrollbar::{ScrollBar, ScrollLengths};

let lengths = ScrollLengths {
    content_len: 120,
    viewport_len: 40,
};
let scrollbar = ScrollBar::vertical(lengths).scroll_step(8);
Examples found in repository?
examples/scrollbar_mouse.rs (line 200)
121    fn render(&mut self, frame: &mut ratatui::Frame) {
122        let area = frame.area();
123        if area.width < 2 || area.height < 2 {
124            return;
125        }
126
127        let title = "tui-scrollbar - mouse scroll demo";
128        let block = Block::new()
129            .borders(Borders::TOP)
130            .border_style(Style::new().fg(TITLE_FG).bg(TITLE_BG))
131            .style(Style::new().fg(BLOCK_FG).bg(BLOCK_BG))
132            .title(
133                Line::from(title)
134                    .centered()
135                    .fg(TITLE_FG)
136                    .bg(TITLE_BG)
137                    .bold(),
138            );
139        frame.render_widget(&block, area);
140
141        let content_area = Rect {
142            y: area.y.saturating_add(1),
143            height: area.height.saturating_sub(1),
144            ..area
145        };
146        let help = "Arrows: move | Wheel: scroll | Drag: thumb | q/Esc: quit";
147        let help_area = Rect {
148            x: content_area.x.saturating_add(1),
149            y: content_area.y,
150            width: content_area.width.saturating_sub(1),
151            height: 1,
152        };
153        if help_area.width > 0 {
154            frame.render_widget(
155                Paragraph::new(help).style(Style::new().fg(TITLE_FG)),
156                help_area,
157            );
158        }
159        let content_area = Rect {
160            y: content_area.y.saturating_add(1),
161            height: content_area.height.saturating_sub(1),
162            ..content_area
163        };
164
165        // Split out the bottom row and right column for the scrollbars.
166        let [content_row, bar_row] = content_area.layout(&Layout::vertical([
167            Constraint::Fill(1),
168            Constraint::Length(1),
169        ]));
170        let [content, vertical_bar] = content_row.layout(&Layout::horizontal([
171            Constraint::Fill(1),
172            Constraint::Length(1),
173        ]));
174        let [horizontal_bar, _corner] = bar_row.layout(&Layout::horizontal([
175            Constraint::Fill(1),
176            Constraint::Length(1),
177        ]));
178
179        self.layout = Some(LayoutState {
180            content,
181            vertical_bar,
182            horizontal_bar,
183        });
184
185        // Keep offsets valid when the terminal is resized.
186        let (h_metrics, v_metrics) = self.metrics_for_layout(content);
187        self.horizontal_offset = self.horizontal_offset.min(h_metrics.max_offset());
188        self.vertical_offset = self.vertical_offset.min(v_metrics.max_offset());
189
190        let horizontal_lengths = ScrollLengths {
191            content_len: h_metrics.content_len(),
192            viewport_len: h_metrics.viewport_len(),
193        };
194        let track_style = Style::new().bg(SCROLLBAR_TRACK_BG);
195        let thumb_style = Style::new().fg(SCROLLBAR_THUMB_FG).bg(SCROLLBAR_THUMB_BG);
196        let arrow_style = Style::new().fg(SCROLLBAR_ARROW_FG).bg(SCROLLBAR_TRACK_BG);
197        let horizontal = ScrollBar::horizontal(horizontal_lengths)
198            .arrows(ScrollBarArrows::Both)
199            .offset(self.horizontal_offset)
200            .scroll_step(SUBCELL)
201            .track_style(track_style)
202            .thumb_style(thumb_style)
203            .arrow_style(arrow_style);
204        let vertical_lengths = ScrollLengths {
205            content_len: v_metrics.content_len(),
206            viewport_len: v_metrics.viewport_len(),
207        };
208        let vertical = ScrollBar::vertical(vertical_lengths)
209            .arrows(ScrollBarArrows::Both)
210            .offset(self.vertical_offset)
211            .scroll_step(SUBCELL)
212            .track_style(track_style)
213            .thumb_style(thumb_style)
214            .arrow_style(arrow_style);
215
216        frame.render_widget(&horizontal, horizontal_bar);
217        frame.render_widget(&vertical, vertical_bar);
218    }
219
220    /// Handles keyboard and mouse events, updating offsets as needed.
221    fn handle_events(&mut self) -> Result<()> {
222        match event::read()? {
223            Event::Key(key) => {
224                if key.kind == KeyEventKind::Press {
225                    match key.code {
226                        KeyCode::Char('q') | KeyCode::Esc => self.state = AppState::Quit,
227                        KeyCode::Up => self.handle_key_scroll(0, -(KEY_STEP as isize)),
228                        KeyCode::Down => self.handle_key_scroll(0, KEY_STEP as isize),
229                        KeyCode::Left => self.handle_key_scroll(-(KEY_STEP as isize), 0),
230                        KeyCode::Right => self.handle_key_scroll(KEY_STEP as isize, 0),
231                        _ => {}
232                    }
233                }
234            }
235            Event::Mouse(event) => {
236                self.handle_mouse_event(event);
237            }
238            _ => {}
239        }
240        Ok(())
241    }
242
243    /// Applies a keyboard delta to the scrollbar offsets.
244    fn handle_key_scroll(&mut self, dx: isize, dy: isize) {
245        let Some(layout) = self.layout else {
246            return;
247        };
248        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
249        self.horizontal_offset =
250            Self::apply_delta(self.horizontal_offset, dx, h_metrics.max_offset());
251        self.vertical_offset = Self::apply_delta(self.vertical_offset, dy, v_metrics.max_offset());
252    }
253
254    /// Handles crossterm mouse events using the scrollbar helpers.
255    fn handle_mouse_event(&mut self, event: event::MouseEvent) {
256        let Some(layout) = self.layout else {
257            return;
258        };
259        let (h_metrics, v_metrics) = self.metrics_for_layout(layout.content);
260        let horizontal = self.horizontal_scrollbar(h_metrics);
261        let vertical = self.vertical_scrollbar(v_metrics);
262
263        if let Some(command) = horizontal.handle_mouse_event(
264            layout.horizontal_bar,
265            event,
266            &mut self.horizontal_interaction,
267        ) {
268            self.apply_command(command, true);
269        }
270        if let Some(command) =
271            vertical.handle_mouse_event(layout.vertical_bar, event, &mut self.vertical_interaction)
272        {
273            self.apply_command(command, false);
274        }
275    }
276
277    /// Applies a scroll command to the current axis offset.
278    fn apply_command(&mut self, command: ScrollCommand, is_horizontal: bool) {
279        let ScrollCommand::SetOffset(offset) = command;
280        if is_horizontal {
281            self.horizontal_offset = offset;
282        } else {
283            self.vertical_offset = offset;
284        }
285    }
286
287    /// Builds a horizontal scrollbar from the current metrics.
288    fn horizontal_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
289        let lengths = ScrollLengths {
290            content_len: metrics.content_len(),
291            viewport_len: metrics.viewport_len(),
292        };
293        ScrollBar::horizontal(lengths)
294            .arrows(ScrollBarArrows::Both)
295            .offset(self.horizontal_offset)
296            .scroll_step(SUBCELL)
297    }
298
299    /// Builds a vertical scrollbar from the current metrics.
300    fn vertical_scrollbar(&self, metrics: ScrollMetrics) -> ScrollBar {
301        let lengths = ScrollLengths {
302            content_len: metrics.content_len(),
303            viewport_len: metrics.viewport_len(),
304        };
305        ScrollBar::vertical(lengths)
306            .arrows(ScrollBarArrows::Both)
307            .offset(self.vertical_offset)
308            .scroll_step(SUBCELL)
309    }

Trait Implementations§

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impl Clone for ScrollBar

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fn clone(&self) -> ScrollBar

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ScrollBar

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for ScrollBar

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impl PartialEq for ScrollBar

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fn eq(&self, other: &ScrollBar) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ScrollBar

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impl Widget for &ScrollBar

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fn render(self, area: Rect, buf: &mut Buffer)

Draws the current state of the widget in the given buffer. That is the only method required to implement a custom widget.

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where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

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type Owned = T

The resulting type after obtaining ownership.
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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.