pub struct PolygonInstance { /* private fields */ }
Expand description

Instance of polygon

One can duplicate polygons with different postures and materials that have the same mesh data. To save memory, mesh data on the GPU can be used again.

The duplicated polygon by Clone::clone has the same mesh data and descriptor with original, however, its render id is different from the one of original.

Implementations§

Clone the instance as another drawn element.

Returns a reference to the instance descriptor.

Returns the mutable reference to instance descriptor.

swap vertex buffers and index buffers

Trait Implementations§

Formats the value using the given formatter. Read more
Returns the render id. Read more
Creates the pair (vertex buffer, index buffer).
Creates the bind group layout.
Creates the bind group in set = 1.
Creates the render pipeline.
Configuration descriptor for instance.
Creates Instance from self.
Configuration descriptor for instance.
Creates Instance from self.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.