pub trait Rendered {
    fn render_id(&self) -> RenderID;
    fn vertex_buffer(
        &self,
        device_handler: &DeviceHandler
    ) -> (Arc<BufferHandler>, Option<Arc<BufferHandler>>); fn bind_group_layout(
        &self,
        device_handler: &DeviceHandler
    ) -> Arc<BindGroupLayout>; fn bind_group(
        &self,
        device_handler: &DeviceHandler,
        layout: &BindGroupLayout
    ) -> Arc<BindGroup>; fn pipeline(
        &self,
        device_handler: &DeviceHandler,
        layout: &PipelineLayout,
        scene_descriptor: &SceneDescriptor
    ) -> Arc<RenderPipeline>; }
Expand description

Rendered objects in the scene.

Required Methods§

Returns the render id.

RenderID is a key that maps self to a drawing element. Each object must have a RenderID to ensure that there are no duplicates.

Creates the pair (vertex buffer, index buffer).

Creates the bind group layout.

Creates the bind group in set = 1.

Creates the render pipeline.

Implementors§