WireFrameInstance

Struct WireFrameInstance 

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pub struct WireFrameInstance { /* private fields */ }
Expand description

Wire frame rendering

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impl WireFrameInstance

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pub fn clone_instance(&self) -> Self

Clone the instance as another drawn element.

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pub const fn instance_state(&self) -> &WireFrameState

Returns the wireframe state

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pub fn instance_state_mut(&mut self) -> &mut WireFrameState

Returns the mutable reference to wireframe state

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pub fn swap_vertex(&mut self, other: &mut WireFrameInstance)

swap vertex buffers and index buffers

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impl Debug for WireFrameInstance

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Rendered for WireFrameInstance

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fn render_id(&self) -> RenderID

Returns the render id. Read more
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fn vertex_buffer( &self, _: &DeviceHandler, ) -> (Arc<BufferHandler>, Option<Arc<BufferHandler>>)

Creates the pair (vertex buffer, index buffer).
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fn bind_group_layout(&self, handler: &DeviceHandler) -> Arc<BindGroupLayout>

Creates the bind group layout.
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fn bind_group( &self, handler: &DeviceHandler, layout: &BindGroupLayout, ) -> Arc<BindGroup>

Creates the bind group in set = 1.
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fn pipeline( &self, handler: &DeviceHandler, layout: &PipelineLayout, scene_desc: &SceneDescriptor, ) -> Arc<RenderPipeline>

Creates the render pipeline.
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impl ToInstance<WireFrameInstance> for PolygonMesh

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type State = WireFrameState

Configuration descriptor for instance.
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fn to_instance( &self, handler: &DeviceHandler, shaders: &WireShaders, state: &WireFrameState, ) -> WireFrameInstance

Creates Instance from self.
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impl ToInstance<WireFrameInstance> for PolylineCurve<Point3>

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type State = WireFrameState

Configuration descriptor for instance.
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fn to_instance( &self, handler: &DeviceHandler, shaders: &WireShaders, state: &WireFrameState, ) -> WireFrameInstance

Creates Instance from self.
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impl ToInstance<WireFrameInstance> for StructuredMesh

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type State = WireFrameState

Configuration descriptor for instance.
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fn to_instance( &self, handler: &DeviceHandler, shaders: &WireShaders, state: &WireFrameState, ) -> WireFrameInstance

Creates Instance from self.
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impl ToInstance<WireFrameInstance> for Vec<(Point3, Point3)>

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type State = WireFrameState

Configuration descriptor for instance.
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fn to_instance( &self, handler: &DeviceHandler, shaders: &WireShaders, state: &WireFrameState, ) -> WireFrameInstance

Creates Instance from self.
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impl ToInstance<WireFrameInstance> for Vec<PolylineCurve<Point3>>

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type State = WireFrameState

Configuration descriptor for instance.
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fn to_instance( &self, handler: &DeviceHandler, shaders: &WireShaders, state: &WireFrameState, ) -> WireFrameInstance

Creates Instance from self.
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impl Instance for WireFrameInstance

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