StructuredMesh

Struct StructuredMesh 

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pub struct StructuredMesh { /* private fields */ }
Expand description

structured quadrangle mesh

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impl StructuredMesh

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pub fn from_surface<S>( surface: &S, range: ((f64, f64), (f64, f64)), tol: f64, ) -> StructuredMesh

meshing the surface

§Arguments
  • bspsurface - bspline surface to meshed
  • tol - standard tolerance for meshing
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impl StructuredMesh

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pub fn from_positions(positions: Vec<Vec<Point3<f64>>>) -> StructuredMesh

Creates a structured polygon without uv_division and normal.

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pub fn try_from_positions( positions: Vec<Vec<Point3<f64>>>, ) -> Result<StructuredMesh, Error>

Creates a structured polygon without uv_division and normal.

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pub const fn from_positions_unchecked( positions: Vec<Vec<Point3<f64>>>, ) -> StructuredMesh

Creates a structured polygon without uv_division and normal.

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pub fn from_positions_and_uvs( positions: Vec<Vec<Point3<f64>>>, _: (Vec<f64>, Vec<f64>), ) -> StructuredMesh

Creates a structured polygon without normals.

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pub fn try_from_positions_and_uvs( positions: Vec<Vec<Point3<f64>>>, _: (Vec<f64>, Vec<f64>), ) -> Result<StructuredMesh, Error>

Creates a structured polygon without normals.

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pub const fn from_positions_and_uvs_unchecked( positions: Vec<Vec<Point3<f64>>>, uv_divisions: (Vec<f64>, Vec<f64>), ) -> StructuredMesh

Creates a structured polygon without normals.

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pub fn from_positions_and_normals( positions: Vec<Vec<Point3<f64>>>, normals: Vec<Vec<Vector3<f64>>>, ) -> StructuredMesh

Creates a structured polygon without uv divisions.

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pub fn try_from_positions_and_normals( positions: Vec<Vec<Point3<f64>>>, normals: Vec<Vec<Vector3<f64>>>, ) -> Result<StructuredMesh, Error>

Creates a structured polygon without uv divisions.

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pub const fn from_positions_and_normals_unchecked( positions: Vec<Vec<Point3<f64>>>, normals: Vec<Vec<Vector3<f64>>>, ) -> StructuredMesh

Creates a structured polygon without uv divisions.

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pub fn new( positions: Vec<Vec<Point3<f64>>>, uv_division: (Vec<f64>, Vec<f64>), normals: Vec<Vec<Vector3<f64>>>, ) -> StructuredMesh

Creates new structured mesh. Checks whether the size of vectors are compatible before creation.

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pub fn try_new( positions: Vec<Vec<Point3<f64>>>, _: (Vec<f64>, Vec<f64>), normals: Vec<Vec<Vector3<f64>>>, ) -> Result<StructuredMesh, Error>

Creates new structured mesh. Checks whether the size of vectors are compatible before creation.

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pub const fn new_unchecked( positions: Vec<Vec<Point3<f64>>>, uv_division: (Vec<f64>, Vec<f64>), normals: Vec<Vec<Vector3<f64>>>, ) -> StructuredMesh

Creates new structured mesh. Does not check whether the size of vectors are compatible before creation.

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pub const fn positions(&self) -> &Vec<Vec<Point3<f64>>>

Returns the matrix of all positions.

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pub fn positions_mut(&mut self) -> Vec<&mut [Point3<f64>]>

Returns the vector of the mutable references to the rows of the positions matrix.

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pub fn uv_division(&self) -> Option<(&Vec<f64>, &Vec<f64>)>

Returns the divisions of uv coordinates.

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pub fn uv_division_mut(&mut self) -> Option<(&mut [f64], &mut [f64])>

Returns the mutable slice of uv coordinates division.

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pub const fn normals(&self) -> Option<&Vec<Vec<Vector3<f64>>>>

Returns the matrix of all normals.

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pub fn normals_mut(&mut self) -> Option<Vec<&mut [Vector3<f64>]>>

Returns the vector of the mutable references to the rows of the normals matrix.

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pub fn destruct(self) -> PolygonMesh

Creates new polygon mesh by destructing self.

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impl Clone for StructuredMesh

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fn clone(&self) -> StructuredMesh

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CreateBuffers for StructuredMesh

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fn buffers( &self, vertex_usage: BufferUsages, index_usage: BufferUsages, device: &Device, ) -> (BufferHandler, BufferHandler)

Creates buffer handlers of attributes and indices.
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impl Debug for StructuredMesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for StructuredMesh

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fn deserialize<D>( deserializer: D, ) -> Result<StructuredMesh, <D as Deserializer<'de>>::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for StructuredMesh

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl ToInstance<PolygonInstance> for StructuredMesh

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type State = PolygonState

Configuration descriptor for instance.
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fn to_instance( &self, handler: &DeviceHandler, shaders: &PolygonShaders, state: &PolygonState, ) -> PolygonInstance

Creates Instance from self.
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impl ToInstance<WireFrameInstance> for StructuredMesh

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type State = WireFrameState

Configuration descriptor for instance.
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fn to_instance( &self, handler: &DeviceHandler, shaders: &WireShaders, state: &WireFrameState, ) -> WireFrameInstance

Creates Instance from self.

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