Trait OpState

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pub trait OpState:
    Debug
    + DynClone
    + OpStateFreeze
    + Downcast {
    // Required method
    fn eval(
        &mut self,
        session: &mut SessionState,
        op: &dyn Op,
        inputs: TVec<TValue>,
    ) -> TractResult<TVec<TValue>>;
}

Required Methods§

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fn eval( &mut self, session: &mut SessionState, op: &dyn Op, inputs: TVec<TValue>, ) -> TractResult<TVec<TValue>>

Implementations§

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impl dyn OpState

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pub fn is<__T: OpState>(&self) -> bool

Returns true if the trait object wraps an object of type __T.

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pub fn downcast<__T: OpState>(self: Box<Self>) -> Result<Box<__T>, Box<Self>>

Returns a boxed object from a boxed trait object if the underlying object is of type __T. Returns the original boxed trait if it isn’t.

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pub fn downcast_rc<__T: OpState>(self: Rc<Self>) -> Result<Rc<__T>, Rc<Self>>

Returns an Rc-ed object from an Rc-ed trait object if the underlying object is of type __T. Returns the original Rc-ed trait if it isn’t.

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pub fn downcast_ref<__T: OpState>(&self) -> Option<&__T>

Returns a reference to the object within the trait object if it is of type __T, or None if it isn’t.

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pub fn downcast_mut<__T: OpState>(&mut self) -> Option<&mut __T>

Returns a mutable reference to the object within the trait object if it is of type __T, or None if it isn’t.

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